f7eb426e2e
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()` |
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.. | ||
api_generator.cpp | ||
api_generator.h | ||
godot_nativescript.cpp | ||
nativescript.cpp | ||
nativescript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |