..
config.cpp
Force disable S3TC support on Android/iOS since we don't handle it
2022-08-04 18:27:56 +02:00
config.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
light_storage.cpp
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
light_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
material_storage.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
material_storage.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
mesh_storage.cpp
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
mesh_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
particles_storage.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Add hint_transparent
to use a transparent black placeholder texture
2022-08-01 23:38:06 +02:00
texture_storage.h
Add hint_transparent
to use a transparent black placeholder texture
2022-08-01 23:38:06 +02:00
utilities.cpp
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
utilities.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00