152 lines
5.4 KiB
C++
152 lines
5.4 KiB
C++
/*************************************************************************/
|
|
/* noise_editor_plugin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "noise_editor_plugin.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
#include "editor/editor_inspector.h"
|
|
#include "editor/editor_scale.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/texture_rect.h"
|
|
|
|
#include "modules/noise/noise.h"
|
|
#include "modules/noise/noise_texture_2d.h"
|
|
|
|
class NoisePreview : public Control {
|
|
GDCLASS(NoisePreview, Control)
|
|
|
|
static const int PREVIEW_HEIGHT = 150;
|
|
static const int PADDING_3D_SPACE_SWITCH = 2;
|
|
|
|
Ref<Noise> _noise;
|
|
Size2i _preview_texture_size;
|
|
|
|
TextureRect *_texture_rect = nullptr;
|
|
Button *_3d_space_switch = nullptr;
|
|
|
|
public:
|
|
NoisePreview() {
|
|
set_custom_minimum_size(Size2(0, EDSCALE * PREVIEW_HEIGHT));
|
|
|
|
_texture_rect = memnew(TextureRect);
|
|
_texture_rect->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
|
_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED);
|
|
add_child(_texture_rect);
|
|
|
|
_3d_space_switch = memnew(Button);
|
|
_3d_space_switch->set_text(TTR("3D"));
|
|
_3d_space_switch->set_tooltip_text(TTR("Toggles whether the noise preview is computed in 3D space."));
|
|
_3d_space_switch->set_toggle_mode(true);
|
|
_3d_space_switch->set_offset(SIDE_LEFT, PADDING_3D_SPACE_SWITCH);
|
|
_3d_space_switch->set_offset(SIDE_TOP, PADDING_3D_SPACE_SWITCH);
|
|
_3d_space_switch->connect("pressed", callable_mp(this, &NoisePreview::_on_3d_button_pressed));
|
|
add_child(_3d_space_switch);
|
|
}
|
|
|
|
void set_noise(Ref<Noise> noise) {
|
|
if (_noise == noise) {
|
|
return;
|
|
}
|
|
_noise = noise;
|
|
if (_noise.is_valid()) {
|
|
if (_noise->has_meta("_preview_in_3d_space_")) {
|
|
_3d_space_switch->set_pressed(true);
|
|
}
|
|
|
|
update_preview();
|
|
}
|
|
}
|
|
|
|
private:
|
|
void _on_3d_button_pressed() {
|
|
if (_3d_space_switch->is_pressed()) {
|
|
_noise->set_meta("_preview_in_3d_space_", true);
|
|
} else {
|
|
_noise->remove_meta("_preview_in_3d_space_");
|
|
}
|
|
}
|
|
|
|
void _notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_RESIZED: {
|
|
_preview_texture_size = get_size();
|
|
update_preview();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void update_preview() {
|
|
if (MIN(_preview_texture_size.width, _preview_texture_size.height) > 0) {
|
|
Ref<NoiseTexture2D> tex;
|
|
tex.instantiate();
|
|
tex->set_width(_preview_texture_size.width);
|
|
tex->set_height(_preview_texture_size.height);
|
|
tex->set_in_3d_space(_3d_space_switch->is_pressed());
|
|
tex->set_noise(_noise);
|
|
_texture_rect->set_texture(tex);
|
|
}
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class NoiseEditorInspectorPlugin : public EditorInspectorPlugin {
|
|
GDCLASS(NoiseEditorInspectorPlugin, EditorInspectorPlugin)
|
|
public:
|
|
bool can_handle(Object *p_object) override {
|
|
return Object::cast_to<Noise>(p_object) != nullptr;
|
|
}
|
|
|
|
void parse_begin(Object *p_object) override {
|
|
Noise *noise_ptr = Object::cast_to<Noise>(p_object);
|
|
if (noise_ptr) {
|
|
Ref<Noise> noise(noise_ptr);
|
|
|
|
NoisePreview *viewer = memnew(NoisePreview);
|
|
viewer->set_noise(noise);
|
|
add_custom_control(viewer);
|
|
}
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
|
|
String NoiseEditorPlugin::get_name() const {
|
|
return Noise::get_class_static();
|
|
}
|
|
|
|
NoiseEditorPlugin::NoiseEditorPlugin() {
|
|
Ref<NoiseEditorInspectorPlugin> plugin;
|
|
plugin.instantiate();
|
|
add_inspector_plugin(plugin);
|
|
}
|
|
|
|
#endif // TOOLS_ENABLED
|