f88d8902cf
Finalizers are longer guaranteed to be called on exit now that we switched to .NET Core. This results in native instances leaking. The only solution I can think of so far is to keep a list of all instances alive to dispose when the AssemblyLoadContext.Unloading event is raised. |
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GodotSharp | ||
GodotSharpEditor | ||
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.gitignore | ||
GodotSharp.sln | ||
GodotSharp.sln.DotSettings |