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bokeh_dof.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
bokeh_dof.h
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copy_effects.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
copy_effects.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
debug_effects.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
debug_effects.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
fsr.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
fsr.h
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fsr2.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
fsr2.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
luminance.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
luminance.h
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resolve.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
resolve.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
roughness_limiter.cpp
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roughness_limiter.h
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SCsub
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
sort_effects.cpp
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sort_effects.h
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ss_effects.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
ss_effects.h
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taa.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
taa.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
tone_mapper.cpp
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Consistantly use USE_MULTIVIEW as the define in shaders
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2024-03-11 14:40:00 +11:00 |
tone_mapper.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
vrs.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
vrs.h
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