virtualx-engine/scene/2d/sample_player_2d.h
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

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3.5 KiB
C++

/*************************************************************************/
/* sample_player_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SAMPLE_PLAYER_2D_H
#define SAMPLE_PLAYER_2D_H
#include "scene/2d/sound_player_2d.h"
#include "scene/resources/sample_library.h"
class SamplePlayer2D : public SoundPlayer2D {
OBJ_TYPE(SamplePlayer2D, SoundPlayer2D);
public:
enum {
INVALID_VOICE = SpatialSoundServer::SOURCE_INVALID_VOICE,
NEXT_VOICE = SpatialSoundServer::SOURCE_NEXT_VOICE
};
typedef int VoiceID;
private:
Ref<SampleLibrary> library;
int polyphony;
String played_back;
float random_pitch_scale;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_sample_library(const Ref<SampleLibrary> &p_library);
Ref<SampleLibrary> get_sample_library() const;
void set_polyphony(int p_voice_count);
int get_polyphony() const;
VoiceID play(const String &p_sample, int p_voice = NEXT_VOICE);
//voices
void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
bool is_voice_active(VoiceID p_voice) const;
void stop_voice(VoiceID p_voice);
void stop_all();
void set_random_pitch_scale(float p_scale);
float get_random_pitch_scale() const;
String get_configuration_warning() const;
SamplePlayer2D();
~SamplePlayer2D();
};
#endif // SAMPLE_PLAYER_2D_H