virtualx-engine/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde a6c72f9829
Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
2023-08-29 12:46:44 +02:00
..
blur_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
copy.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
cubemap_filter.glsl
cubemap_filter_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl
motion_vectors.glsl Improve visual feedback when using the motion vectors debug view option. 2023-08-28 10:14:21 -03:00
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Revert the change of the limit for interpolation of R0 with respect to metallic and SSR 2023-07-18 19:18:19 +02:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
SCsub
shadow_frustum.glsl
sort.glsl
specular_merge.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
tonemap.glsl Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
vrs.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00