Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
bin Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
core Some BRDF fixes 2016-12-21 14:22:17 -03:00
doc PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
drivers can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
main all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
modules PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
platform Some BRDF fixes 2016-12-21 14:22:17 -03:00
scene can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
servers can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
tools Some BRDF fixes 2016-12-21 14:22:17 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore adds gles3 auto generated shader header files 2016-11-30 00:35:04 +01:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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