eb6f98ec55
Adds support for occlusion culling via rooms and portals.
172 lines
6.2 KiB
C++
172 lines
6.2 KiB
C++
/*************************************************************************/
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/* room_manager_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "room_manager_editor_plugin.h"
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#include "editor/spatial_editor_gizmos.h"
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void RoomManagerEditorPlugin::_rooms_convert() {
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if (_room_manager) {
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_room_manager->rooms_convert();
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}
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}
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void RoomManagerEditorPlugin::_flip_portals() {
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if (_room_manager) {
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_room_manager->rooms_flip_portals();
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}
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}
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void RoomManagerEditorPlugin::edit(Object *p_object) {
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RoomManager *s = Object::cast_to<RoomManager>(p_object);
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if (!s) {
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return;
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}
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_room_manager = s;
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}
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bool RoomManagerEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("RoomManager");
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}
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void RoomManagerEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button_rooms_convert->show();
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button_flip_portals->show();
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} else {
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button_rooms_convert->hide();
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button_flip_portals->hide();
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}
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}
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void RoomManagerEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_rooms_convert", &RoomManagerEditorPlugin::_rooms_convert);
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ClassDB::bind_method("_flip_portals", &RoomManagerEditorPlugin::_flip_portals);
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}
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RoomManagerEditorPlugin::RoomManagerEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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button_flip_portals = memnew(ToolButton);
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button_flip_portals->set_icon(editor->get_gui_base()->get_icon("Portal", "EditorIcons"));
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button_flip_portals->set_text(TTR("Flip Portals"));
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button_flip_portals->hide();
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button_flip_portals->connect("pressed", this, "_flip_portals");
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_flip_portals);
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button_rooms_convert = memnew(ToolButton);
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button_rooms_convert->set_icon(editor->get_gui_base()->get_icon("RoomGroup", "EditorIcons"));
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button_rooms_convert->set_text(TTR("Convert Rooms"));
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button_rooms_convert->hide();
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button_rooms_convert->connect("pressed", this, "_rooms_convert");
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_rooms_convert);
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_room_manager = nullptr;
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Ref<RoomGizmoPlugin> room_gizmo_plugin = Ref<RoomGizmoPlugin>(memnew(RoomGizmoPlugin));
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SpatialEditor::get_singleton()->add_gizmo_plugin(room_gizmo_plugin);
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Ref<PortalGizmoPlugin> portal_gizmo_plugin = Ref<PortalGizmoPlugin>(memnew(PortalGizmoPlugin));
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SpatialEditor::get_singleton()->add_gizmo_plugin(portal_gizmo_plugin);
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}
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RoomManagerEditorPlugin::~RoomManagerEditorPlugin() {
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}
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///////////////////////
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void RoomEditorPlugin::_generate_points() {
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if (_room) {
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PoolVector<Vector3> old_pts = _room->get_points();
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// only generate points if none already exist
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if (_room->_bound_pts.size()) {
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_room->set_points(PoolVector<Vector3>());
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}
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PoolVector<Vector3> pts = _room->generate_points();
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// allow the user to undo generating points, because it is
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// frustrating to lose old data
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undo_redo->create_action("generate_points");
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undo_redo->add_do_property(_room, "points", pts);
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undo_redo->add_undo_property(_room, "points", old_pts);
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undo_redo->commit_action();
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}
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}
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void RoomEditorPlugin::edit(Object *p_object) {
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Room *s = Object::cast_to<Room>(p_object);
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if (!s) {
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return;
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}
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_room = s;
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if (SpatialEditor::get_singleton()->is_visible() && s->_planes.size()) {
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String string = String(s->get_name()) + " [" + itos(s->_planes.size()) + " planes]";
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SpatialEditor::get_singleton()->set_message(string);
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}
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}
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bool RoomEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Room");
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}
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void RoomEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button_generate->show();
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} else {
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button_generate->hide();
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}
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}
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void RoomEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_generate_points", &RoomEditorPlugin::_generate_points);
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}
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RoomEditorPlugin::RoomEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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button_generate = memnew(ToolButton);
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button_generate->set_icon(editor->get_gui_base()->get_icon("Room", "EditorIcons"));
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button_generate->set_text(TTR("Generate Points"));
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button_generate->hide();
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button_generate->connect("pressed", this, "_generate_points");
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_generate);
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_room = nullptr;
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undo_redo = EditorNode::get_undo_redo();
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}
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RoomEditorPlugin::~RoomEditorPlugin() {
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}
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