virtualx-engine/servers/physics_3d
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
joints Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
gjk_epa.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
gjk_epa.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_area_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_area_3d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
godot_area_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_body_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_body_direct_state_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_body_pair_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_3d_bvh.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_collision_object_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_collision_solver_3d.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
godot_collision_solver_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_3d_sat.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
godot_collision_solver_3d_sat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_constraint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp Add a 3D suffix to relevant physics profiler categories 2022-05-28 00:54:53 +02:00
godot_physics_server_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_shape_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_shape_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_soft_body_3d.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
godot_soft_body_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_space_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_space_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_step_3d.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
godot_step_3d.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00