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We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading. |
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ApiAssembliesInfo.cs | ||
DotNetSolution.cs | ||
GodotTools.ProjectEditor.csproj | ||
IdentifierUtils.cs | ||
ProjectGenerator.cs | ||
ProjectUtils.cs |