virtualx-engine/modules/mono/mono_gc_handle.h
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00

84 lines
3.3 KiB
C++

/*************************************************************************/
/* mono_gc_handle.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MONO_GC_HANDLE_H
#define MONO_GC_HANDLE_H
#include "core/object/ref_counted.h"
namespace gdmono {
enum class GCHandleType : char {
NIL,
STRONG_HANDLE,
WEAK_HANDLE
};
}
extern "C" {
struct GCHandleIntPtr {
void *value = nullptr;
};
}
static_assert(sizeof(GCHandleIntPtr) == sizeof(void *));
// Manual release of the GC handle must be done when using this struct
struct MonoGCHandleData {
GCHandleIntPtr handle;
gdmono::GCHandleType type = gdmono::GCHandleType::NIL;
_FORCE_INLINE_ bool is_released() const { return !handle.value; }
_FORCE_INLINE_ bool is_weak() const { return type == gdmono::GCHandleType::WEAK_HANDLE; }
_FORCE_INLINE_ GCHandleIntPtr get_intptr() const { return handle; }
void release();
static void free_gchandle(GCHandleIntPtr p_gchandle);
void operator=(const MonoGCHandleData &p_other) {
#ifdef DEBUG_ENABLED
CRASH_COND(!is_released());
#endif
handle = p_other.handle;
type = p_other.type;
}
MonoGCHandleData(const MonoGCHandleData &) = default;
MonoGCHandleData() {}
MonoGCHandleData(GCHandleIntPtr p_handle, gdmono::GCHandleType p_type) :
handle(p_handle),
type(p_type) {
}
};
#endif // MONO_GC_HANDLE_H