virtualx-engine/modules/mono/mono_gd/gd_mono_cache.cpp
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00

76 lines
4.4 KiB
C++

/*************************************************************************/
/* gd_mono_cache.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_mono_cache.h"
#include "core/error/error_macros.h"
namespace GDMonoCache {
ManagedCallbacks managed_callbacks;
bool godot_api_cache_updated = false;
void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
#define CHECK_CALLBACK_NOT_NULL_IMPL(m_var, m_class, m_method) ERR_FAIL_COND_MSG(m_var == nullptr, \
"Mono Cache: Managed callback for '" #m_class "_" #m_method "' is null.")
#define CHECK_CALLBACK_NOT_NULL(m_class, m_method) CHECK_CALLBACK_NOT_NULL_IMPL(p_managed_callbacks.m_class##_##m_method, m_class, m_method)
CHECK_CALLBACK_NOT_NULL(SignalAwaiter, SignalCallback);
CHECK_CALLBACK_NOT_NULL(DelegateUtils, InvokeWithVariantArgs);
CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateEquals);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, FrameCallback);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectBinding);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectScriptInstance);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptNativeName);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SetGodotObjectPtr);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RaiseEventSignal);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptSignalList);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, HasScriptSignal);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, HasMethodUnknownParams);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, ScriptIsOrInherits);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, AddScriptBridge);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RemoveScriptBridge);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, UpdateScriptClassInfo);
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SwapGCHandleForType);
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Call);
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Set);
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Get);
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallDispose);
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallToString);
CHECK_CALLBACK_NOT_NULL(GCHandleBridge, FreeGCHandle);
CHECK_CALLBACK_NOT_NULL(DebuggingUtils, InstallTraceListener);
CHECK_CALLBACK_NOT_NULL(Dispatcher, InitializeDefaultGodotTaskScheduler);
managed_callbacks = p_managed_callbacks;
godot_api_cache_updated = true;
}
} // namespace GDMonoCache