f9a67ee9da
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
76 lines
4.4 KiB
C++
76 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* gd_mono_cache.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gd_mono_cache.h"
|
|
|
|
#include "core/error/error_macros.h"
|
|
|
|
namespace GDMonoCache {
|
|
|
|
ManagedCallbacks managed_callbacks;
|
|
bool godot_api_cache_updated = false;
|
|
|
|
void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
|
|
#define CHECK_CALLBACK_NOT_NULL_IMPL(m_var, m_class, m_method) ERR_FAIL_COND_MSG(m_var == nullptr, \
|
|
"Mono Cache: Managed callback for '" #m_class "_" #m_method "' is null.")
|
|
|
|
#define CHECK_CALLBACK_NOT_NULL(m_class, m_method) CHECK_CALLBACK_NOT_NULL_IMPL(p_managed_callbacks.m_class##_##m_method, m_class, m_method)
|
|
|
|
CHECK_CALLBACK_NOT_NULL(SignalAwaiter, SignalCallback);
|
|
CHECK_CALLBACK_NOT_NULL(DelegateUtils, InvokeWithVariantArgs);
|
|
CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateEquals);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, FrameCallback);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectBinding);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectScriptInstance);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptNativeName);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SetGodotObjectPtr);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RaiseEventSignal);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptSignalList);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, HasScriptSignal);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, HasMethodUnknownParams);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, ScriptIsOrInherits);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, AddScriptBridge);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RemoveScriptBridge);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, UpdateScriptClassInfo);
|
|
CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SwapGCHandleForType);
|
|
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Call);
|
|
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Set);
|
|
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Get);
|
|
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallDispose);
|
|
CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallToString);
|
|
CHECK_CALLBACK_NOT_NULL(GCHandleBridge, FreeGCHandle);
|
|
CHECK_CALLBACK_NOT_NULL(DebuggingUtils, InstallTraceListener);
|
|
CHECK_CALLBACK_NOT_NULL(Dispatcher, InitializeDefaultGodotTaskScheduler);
|
|
|
|
managed_callbacks = p_managed_callbacks;
|
|
|
|
godot_api_cache_updated = true;
|
|
}
|
|
} // namespace GDMonoCache
|