virtualx-engine/editor/plugins/voxel_gi_editor_plugin.h
reduz 32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00

74 lines
3.3 KiB
C++

/*************************************************************************/
/* voxel_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VOXEL_GIEDITORPLUGIN_H
#define VOXEL_GIEDITORPLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/voxel_gi.h"
#include "scene/resources/material.h"
class VoxelGIEditorPlugin : public EditorPlugin {
GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
VoxelGI *voxel_gi;
HBoxContainer *bake_hb;
Label *bake_info;
Button *bake;
EditorNode *editor;
EditorFileDialog *probe_file;
static EditorProgress *tmp_progress;
static void bake_func_begin(int p_steps);
static void bake_func_step(int p_step, const String &p_description);
static void bake_func_end();
void _bake();
void _voxel_gi_save_path_and_bake(const String &p_path);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual String get_name() const override { return "VoxelGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
VoxelGIEditorPlugin(EditorNode *p_node);
~VoxelGIEditorPlugin();
};
#endif // VOXEL_GIEDITORPLUGIN_H