virtualx-engine/platform/iphone/gl_view.mm
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00

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/*************************************************************************/
/* gl_view.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGLDrawable.h>
#include "os_iphone.h"
#include "core/os/keyboard.h"
#include "core/globals.h"
#include "servers/audio_server.h"
#import "gl_view.h"
/*
@interface GLView (private)
- (id)initGLES;
- (BOOL)createFramebuffer;
- (void)destroyFramebuffer;
@end
*/
int gl_view_base_fb;
static String keyboard_text;
static GLView* _instance = NULL;
static bool video_found_error = false;
static float video_previous_volume = 0.0f;
void _show_keyboard(String p_existing) {
keyboard_text = p_existing;
printf("instance on show is %p\n", _instance);
[_instance open_keyboard];
};
void _hide_keyboard() {
printf("instance on hide is %p\n", _instance);
[_instance hide_keyboard];
keyboard_text = "";
};
bool _play_video(String p_path, float p_volume) {
float player_volume = p_volume * AudioServer::get_singleton()->get_singleton()->get_stream_global_volume_scale();
video_previous_volume = [[MPMusicPlayerController applicationMusicPlayer] volume];
[[MPMusicPlayerController applicationMusicPlayer] setVolume: player_volume];
p_path = Globals::get_singleton()->globalize_path(p_path);
NSString* file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
NSURL *file_url = [NSURL fileURLWithPath:file_path];
_instance.moviePlayerController = [[MPMoviePlayerController alloc] initWithContentURL:file_url];
_instance.moviePlayerController.controlStyle = MPMovieControlStyleNone;
[_instance.moviePlayerController setScalingMode:MPMovieScalingModeAspectFit];
//[_instance.moviePlayerController setScalingMode:MPMovieScalingModeAspectFill];
[[NSNotificationCenter defaultCenter] addObserver:_instance
selector:@selector(moviePlayBackDidFinish:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:_instance.moviePlayerController];
[_instance.moviePlayerController.view setFrame:_instance.bounds];
_instance.moviePlayerController.view.userInteractionEnabled = NO;
[_instance addSubview:_instance.moviePlayerController.view];
[_instance.moviePlayerController play];
return true;
}
bool _is_video_playing() {
//NSInteger playback_state = _instance.moviePlayerController.playbackState;
if (video_found_error)
return false;
return (_instance.moviePlayerController.playbackState == MPMoviePlaybackStatePlaying);
}
void _pause_video() {
[_instance.moviePlayerController pause];
}
void _stop_video() {
[_instance.moviePlayerController stop];
[_instance.moviePlayerController.view removeFromSuperview];
[[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume];
}
@implementation GLView
@synthesize animationInterval;
static const int max_touches = 8;
static UITouch* touches[max_touches];
static void init_touches() {
for (int i=0; i<max_touches; i++) {
touches[i] = NULL;
};
};
static int get_touch_id(UITouch* p_touch) {
int first = -1;
for (int i=0; i<max_touches; i++) {
if (first == -1 && touches[i] == NULL) {
first = i;
continue;
};
if (touches[i] == p_touch)
return i;
};
if (first != -1) {
touches[first] = p_touch;
return first;
};
return -1;
};
static int remove_touch(UITouch* p_touch) {
int remaining = 0;
for (int i=0; i<max_touches; i++) {
if (touches[i] == NULL)
continue;
if (touches[i] == p_touch)
touches[i] = NULL;
else
++remaining;
};
return remaining;
};
static int get_first_id(UITouch* p_touch) {
for (int i=0; i<max_touches; i++) {
if (touches[i] != NULL)
return i;
};
return -1;
};
static void clear_touches() {
for (int i=0; i<max_touches; i++) {
touches[i] = NULL;
};
};
// Implement this to override the default layer class (which is [CALayer class]).
// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
+ (Class) layerClass
{
return [CAEAGLLayer class];
}
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder*)coder
{
active = FALSE;
if((self = [super initWithCoder:coder]))
{
self = [self initGLES];
}
return self;
}
-(id)initGLES
{
// Get our backing layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer;
// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
nil];
// Create our EAGLContext, and if successful make it current and create our framebuffer.
#ifdef GLES1_OVERRIDE
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
#else
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
#endif
if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer])
{
[self release];
return nil;
}
// Default the animation interval to 1/60th of a second.
animationInterval = 1.0 / 60.0;
return self;
}
-(id<GLViewDelegate>)delegate
{
return delegate;
}
// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
-(void)setDelegate:(id<GLViewDelegate>)d
{
delegate = d;
delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
}
// If our view is resized, we'll be asked to layout subviews.
// This is the perfect opportunity to also update the framebuffer so that it is
// the same size as our display area.
-(void)layoutSubviews
{
printf("HERE\n");
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
}
- (BOOL)createFramebuffer
{
// Generate IDs for a framebuffer object and a color renderbuffer
UIScreen* mainscr = [UIScreen mainScreen];
printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height);
if (mainscr.currentMode.size.width == 640 || mainscr.currentMode.size.width == 960) // modern iphone, can go to 640x960
self.contentScaleFactor = 2.0;
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
// This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
// allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view).
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
// For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES)
{
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}
if (OS::get_singleton()) {
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
};
gl_view_base_fb = viewFramebuffer;
return YES;
}
// Clean up any buffers we have allocated.
- (void)destroyFramebuffer
{
glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
if(depthRenderbuffer)
{
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
}
- (void)startAnimation
{
if (active)
return;
active = TRUE;
printf("start animation!\n");
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
}
- (void)stopAnimation
{
if (!active)
return;
active = FALSE;
printf("******** stop animation!\n");
[animationTimer invalidate];
animationTimer = nil;
clear_touches();
}
- (void)setAnimationInterval:(NSTimeInterval)interval
{
animationInterval = interval;
if(animationTimer)
{
[self stopAnimation];
[self startAnimation];
}
}
// Updates the OpenGL view when the timer fires
- (void)drawView
{
if (!active) {
printf("draw view not active!\n");
return;
};
// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];
// If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
if(!delegateSetup)
{
[delegate setupView:self];
delegateSetup = YES;
}
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
[delegate drawView:self];
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
GLenum err = glGetError();
if(err)
NSLog(@"%x error", err);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSArray* tlist = [[event allTouches] allObjects];
for (unsigned int i=0; i< [tlist count]; i++) {
if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
UITouch* touch = [tlist objectAtIndex:i];
if (touch.phase != UITouchPhaseBegan)
continue;
int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1, tid == 0);
};
};
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSArray* tlist = [[event allTouches] allObjects];
for (unsigned int i=0; i< [tlist count]; i++) {
if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
UITouch* touch = [tlist objectAtIndex:i];
if (touch.phase != UITouchPhaseMoved)
continue;
int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
int first = get_first_id(touch);
CGPoint touchPoint = [touch locationInView:self];
CGPoint prev_point = [touch previousLocationInView:self];
OSIPhone::get_singleton()->mouse_move(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, first == tid);
};
};
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSArray* tlist = [[event allTouches] allObjects];
for (unsigned int i=0; i< [tlist count]; i++) {
if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
UITouch* touch = [tlist objectAtIndex:i];
if (touch.phase != UITouchPhaseEnded)
continue;
int tid = get_touch_id(touch);
ERR_FAIL_COND(tid == -1);
int rem = remove_touch(touch);
CGPoint touchPoint = [touch locationInView:self];
OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false, rem == 0);
};
};
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
OSIPhone::get_singleton()->touches_cancelled();
clear_touches();
};
- (BOOL)canBecomeFirstResponder {
return YES;
};
- (void)open_keyboard {
//keyboard_text = p_existing;
[self becomeFirstResponder];
};
- (void)hide_keyboard {
//keyboard_text = p_existing;
[self resignFirstResponder];
};
- (void)deleteBackward {
if (keyboard_text.length())
keyboard_text.erase(keyboard_text.length() - 1, 1);
OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
};
- (BOOL)hasText {
return keyboard_text.length() ? YES : NO;
};
- (void)insertText:(NSString *)p_text {
String character;
character.parse_utf8([p_text UTF8String]);
keyboard_text = keyboard_text + character;
OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0] , true);
printf("inserting text with character %i\n", character[0]);
};
// When created via code however, we get initWithFrame
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
_instance = self;
printf("after init super %p\n", self);
if(self != nil)
{
self = [self initGLES];
printf("after init gles %p\n", self);
}
init_touches();
self. multipleTouchEnabled = YES;
//self.autoresizesSubviews = YES;
//[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
return self;
}
// -(BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers {
// return YES;
// }
// - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
// return YES;
// }
// Stop animating and release resources when they are no longer needed.
- (void)dealloc
{
[self stopAnimation];
if([EAGLContext currentContext] == context)
{
[EAGLContext setCurrentContext:nil];
}
[context release];
context = nil;
[super dealloc];
}
- (void)moviePlayBackDidFinish:(NSNotification*)notification {
NSNumber* reason = [[notification userInfo] objectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey];
switch ([reason intValue]) {
case MPMovieFinishReasonPlaybackEnded:
//NSLog(@"Playback Ended");
break;
case MPMovieFinishReasonPlaybackError:
//NSLog(@"Playback Error");
video_found_error = true;
break;
case MPMovieFinishReasonUserExited:
//NSLog(@"User Exited");
video_found_error = true;
break;
default:
//NSLog(@"Unsupported reason!");
break;
}
MPMoviePlayerController *player = [notification object];
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:player];
[_instance.moviePlayerController stop];
[_instance.moviePlayerController.view removeFromSuperview];
[[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume];
}
@end