377 lines
19 KiB
C++
377 lines
19 KiB
C++
// basisu_transcoder.h
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// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
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// Important: If compiling with gcc, be sure strict aliasing is disabled: -fno-strict-aliasing
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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// Set BASISU_DEVEL_MESSAGES to 1 to enable debug printf()'s whenever an error occurs, for easier debugging during development.
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//#define BASISU_DEVEL_MESSAGES 1
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#include "basisu_transcoder_internal.h"
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#include "basisu_global_selector_palette.h"
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#include "basisu_file_headers.h"
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namespace basist
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{
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// High-level composite texture formats supported by the transcoder.
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// Each of these texture formats directly correspond to OpenGL/D3D/Vulkan etc. texture formats.
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// Notes:
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// - If you specify a texture format that supports alpha, but the .basis file doesn't have alpha, the transcoder will automatically output a
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// fully opaque (255) alpha channel.
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// - The PVRTC1 texture formats only support power of 2 dimension .basis files, but this may be relaxed in a future version.
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// - The PVRTC1 transcoders are real-time encoders, so don't expect the highest quality. We may add a slower encoder with improved quality.
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// - These enums must be kept in sync with Javascript code that calls the transcoder.
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enum class transcoder_texture_format
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{
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// Compressed formats
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// ETC1-2
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cTFETC1_RGB = 0, // Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFETC2_RGBA = 1, // Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files
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// BC1-5, BC7 (desktop, some mobile devices)
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cTFBC1_RGB = 2, // Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFBC3_RGBA = 3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files
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cTFBC4_R = 4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
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cTFBC5_RG = 5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's)
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cTFBC7_M6_RGB = 6, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats.
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cTFBC7_M5_RGBA = 7, // Opaque+alpha, alpha channel will be opaque for opaque .basis files
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// PVRTC1 4bpp (mobile, PowerVR devices)
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cTFPVRTC1_4_RGB = 8, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format.
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cTFPVRTC1_4_RGBA = 9, // Opaque+alpha, most useful for simple opacity maps. If .basis file doens't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
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// ASTC (mobile, Intel devices, hopefully all desktop GPU's one day)
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cTFASTC_4x4_RGBA = 10, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions.
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// ATC (mobile, Adreno devices, this is a niche format)
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cTFATC_RGB = 11, // Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD)
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cTFATC_RGBA = 12, // Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
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// FXT1 (desktop, Intel devices, this is a super obscure format)
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cTFFXT1_RGB = 17, // Opaque only, uses exclusively CC_MIXED blocks. Notable for having a 8x4 block size. GL_3DFX_texture_compression_FXT1 is supported on Intel integrated GPU's (such as HD 630).
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// Punch-through alpha is relatively easy to support, but full alpha is harder. This format is only here for completeness so opaque-only is fine for now.
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// See the BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING macro in basisu_transcoder_internal.h.
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cTFPVRTC2_4_RGB = 18, // Opaque-only, almost BC1 quality, much faster to transcode and supports arbitrary texture dimensions (unlike PVRTC1 RGB).
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cTFPVRTC2_4_RGBA = 19, // Opaque+alpha, slower to encode than cTFPVRTC2_4_RGB. Premultiplied alpha is highly recommended, otherwise the color channel can leak into the alpha channel on transparent blocks.
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cTFETC2_EAC_R11 = 20, // R only (ETC2 EAC R11 unsigned)
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cTFETC2_EAC_RG11 = 21, // RG only (ETC2 EAC RG11 unsigned), R=opaque.r, G=alpha - for tangent space normal maps
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// Uncompressed (raw pixel) formats
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cTFRGBA32 = 13, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte.
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cTFRGB565 = 14, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11
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cTFBGR565 = 15, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0
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cTFRGBA4444 = 16, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0
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cTFTotalTextureFormats = 22,
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// Old enums for compatibility with code compiled against previous versions
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cTFETC1 = cTFETC1_RGB,
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cTFETC2 = cTFETC2_RGBA,
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cTFBC1 = cTFBC1_RGB,
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cTFBC3 = cTFBC3_RGBA,
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cTFBC4 = cTFBC4_R,
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cTFBC5 = cTFBC5_RG,
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cTFBC7_M6_OPAQUE_ONLY = cTFBC7_M6_RGB,
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cTFBC7_M5 = cTFBC7_M5_RGBA,
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cTFASTC_4x4 = cTFASTC_4x4_RGBA,
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cTFATC_RGBA_INTERPOLATED_ALPHA = cTFATC_RGBA,
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};
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uint32_t basis_get_bytes_per_block(transcoder_texture_format fmt);
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const char* basis_get_format_name(transcoder_texture_format fmt);
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bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt);
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basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt);
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const char* basis_get_texture_type_name(basis_texture_type tex_type);
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bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type);
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uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt);
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uint32_t basis_get_block_width(transcoder_texture_format tex_type);
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uint32_t basis_get_block_height(transcoder_texture_format tex_type);
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// Returns true if the specified format was enabled at compile time.
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bool basis_is_format_supported(transcoder_texture_format tex_type);
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class basisu_transcoder;
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// This struct holds all state used during transcoding. For video, it needs to persist between image transcodes (it holds the previous frame).
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// For threading you can use one state per thread.
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struct basisu_transcoder_state
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{
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struct block_preds
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{
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uint16_t m_endpoint_index;
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uint8_t m_pred_bits;
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};
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std::vector<block_preds> m_block_endpoint_preds[2];
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enum { cMaxPrevFrameLevels = 16 };
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std::vector<uint32_t> m_prev_frame_indices[2][cMaxPrevFrameLevels]; // [alpha_flag][level_index]
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};
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// Low-level helper class that does the actual transcoding.
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class basisu_lowlevel_transcoder
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{
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friend class basisu_transcoder;
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public:
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basisu_lowlevel_transcoder(const basist::etc1_global_selector_codebook *pGlobal_sel_codebook);
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bool decode_palettes(
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uint32_t num_endpoints, const uint8_t *pEndpoints_data, uint32_t endpoints_data_size,
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uint32_t num_selectors, const uint8_t *pSelectors_data, uint32_t selectors_data_size);
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bool decode_tables(const uint8_t *pTable_data, uint32_t table_data_size);
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bool transcode_slice(void *pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t *pImage_data, uint32_t image_data_size, block_format fmt,
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uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header &header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
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basisu_transcoder_state *pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0);
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private:
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typedef std::vector<endpoint> endpoint_vec;
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endpoint_vec m_endpoints;
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typedef std::vector<selector> selector_vec;
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selector_vec m_selectors;
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const etc1_global_selector_codebook *m_pGlobal_sel_codebook;
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huffman_decoding_table m_endpoint_pred_model, m_delta_endpoint_model, m_selector_model, m_selector_history_buf_rle_model;
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uint32_t m_selector_history_buf_size;
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basisu_transcoder_state m_def_state;
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};
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struct basisu_slice_info
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{
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uint32_t m_orig_width;
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uint32_t m_orig_height;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_num_blocks_x;
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uint32_t m_num_blocks_y;
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uint32_t m_total_blocks;
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uint32_t m_compressed_size;
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uint32_t m_slice_index; // the slice index in the .basis file
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uint32_t m_image_index; // the source image index originally provided to the encoder
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uint32_t m_level_index; // the mipmap level within this image
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uint32_t m_unpacked_slice_crc16;
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bool m_alpha_flag; // true if the slice has alpha data
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bool m_iframe_flag; // true if the slice is an I-Frame
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};
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typedef std::vector<basisu_slice_info> basisu_slice_info_vec;
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struct basisu_image_info
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{
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uint32_t m_image_index;
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uint32_t m_total_levels;
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uint32_t m_orig_width;
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uint32_t m_orig_height;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_num_blocks_x;
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uint32_t m_num_blocks_y;
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uint32_t m_total_blocks;
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uint32_t m_first_slice_index;
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bool m_alpha_flag; // true if the image has alpha data
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bool m_iframe_flag; // true if the image is an I-Frame
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};
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struct basisu_image_level_info
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{
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uint32_t m_image_index;
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uint32_t m_level_index;
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uint32_t m_orig_width;
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uint32_t m_orig_height;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_num_blocks_x;
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uint32_t m_num_blocks_y;
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uint32_t m_total_blocks;
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uint32_t m_first_slice_index;
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bool m_alpha_flag; // true if the image has alpha data
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bool m_iframe_flag; // true if the image is an I-Frame
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};
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struct basisu_file_info
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{
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uint32_t m_version;
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uint32_t m_total_header_size;
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uint32_t m_total_selectors;
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uint32_t m_selector_codebook_size;
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uint32_t m_total_endpoints;
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uint32_t m_endpoint_codebook_size;
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uint32_t m_tables_size;
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uint32_t m_slices_size;
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basis_texture_type m_tex_type;
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uint32_t m_us_per_frame;
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// Low-level slice information (1 slice per image for color-only basis files, 2 for alpha basis files)
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basisu_slice_info_vec m_slice_info;
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uint32_t m_total_images; // total # of images
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std::vector<uint32_t> m_image_mipmap_levels; // the # of mipmap levels for each image
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uint32_t m_userdata0;
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uint32_t m_userdata1;
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bool m_etc1s; // always true for basis universal
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bool m_y_flipped; // true if the image was Y flipped
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bool m_has_alpha_slices; // true if the texture has alpha slices (even slices RGB, odd slices alpha)
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};
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// High-level transcoder class which accepts .basis file data and allows the caller to query information about the file and transcode image levels to various texture formats.
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// If you're just starting out this is the class you care about.
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class basisu_transcoder
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{
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basisu_transcoder(basisu_transcoder&);
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basisu_transcoder& operator= (const basisu_transcoder&);
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public:
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basisu_transcoder(const etc1_global_selector_codebook *pGlobal_sel_codebook);
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// Validates the .basis file. This computes a crc16 over the entire file, so it's slow.
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bool validate_file_checksums(const void *pData, uint32_t data_size, bool full_validation) const;
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// Quick header validation - no crc16 checks.
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bool validate_header(const void *pData, uint32_t data_size) const;
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basis_texture_type get_texture_type(const void *pData, uint32_t data_size) const;
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bool get_userdata(const void *pData, uint32_t data_size, uint32_t &userdata0, uint32_t &userdata1) const;
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// Returns the total number of images in the basis file (always 1 or more).
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// Note that the number of mipmap levels for each image may differ, and that images may have different resolutions.
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uint32_t get_total_images(const void *pData, uint32_t data_size) const;
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// Returns the number of mipmap levels in an image.
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uint32_t get_total_image_levels(const void *pData, uint32_t data_size, uint32_t image_index) const;
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// Returns basic information about an image. Note that orig_width/orig_height may not be a multiple of 4.
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bool get_image_level_desc(const void *pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, uint32_t &orig_width, uint32_t &orig_height, uint32_t &total_blocks) const;
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// Returns information about the specified image.
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bool get_image_info(const void *pData, uint32_t data_size, basisu_image_info &image_info, uint32_t image_index) const;
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// Returns information about the specified image's mipmap level.
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bool get_image_level_info(const void *pData, uint32_t data_size, basisu_image_level_info &level_info, uint32_t image_index, uint32_t level_index) const;
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// Get a description of the basis file and low-level information about each slice.
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bool get_file_info(const void *pData, uint32_t data_size, basisu_file_info &file_info) const;
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// start_transcoding() must be called before calling transcode_slice() or transcode_image_level().
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// This decompresses the selector/endpoint codebooks, so ideally you would only call this once per .basis file (not each image/mipmap level).
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bool start_transcoding(const void *pData, uint32_t data_size) const;
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// Returns true if start_transcoding() has been called.
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bool get_ready_to_transcode() const { return m_lowlevel_decoder.m_endpoints.size() > 0; }
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enum
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{
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// PVRTC1: decode non-pow2 ETC1S texture level to the next larger power of 2 (not implemented yet, but we're going to support it). Ignored if the slice's dimensions are already a power of 2.
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cDecodeFlagsPVRTCDecodeToNextPow2 = 2,
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// When decoding to an opaque texture format, if the basis file has alpha, decode the alpha slice instead of the color slice to the output texture format.
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// This is primarily to allow decoding of textures with alpha to multiple ETC1 textures (one for color, another for alpha).
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cDecodeFlagsTranscodeAlphaDataToOpaqueFormats = 4,
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// Forbid usage of BC1 3 color blocks (we don't support BC1 punchthrough alpha yet).
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// This flag is used internally when decoding to BC3.
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cDecodeFlagsBC1ForbidThreeColorBlocks = 8,
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// The output buffer contains alpha endpoint/selector indices.
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// Used internally when decoding formats like ASTC that require both color and alpha data to be available when transcoding to the output format.
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cDecodeFlagsOutputHasAlphaIndices = 16
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};
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// transcode_image_level() decodes a single mipmap level from the .basis file to any of the supported output texture formats.
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// It'll first find the slice(s) to transcode, then call transcode_slice() one or two times to decode both the color and alpha texture data (or RG texture data from two slices for BC5).
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// If the .basis file doesn't have alpha slices, the output alpha blocks will be set to fully opaque (all 255's).
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// Currently, to decode to PVRTC1 the basis texture's dimensions in pixels must be a power of 2, due to PVRTC1 format requirements.
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// output_blocks_buf_size_in_blocks_or_pixels should be at least the image level's total_blocks (num_blocks_x * num_blocks_y), or the total number of output pixels if fmt==cTFRGBA32.
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// output_row_pitch_in_blocks_or_pixels: Number of blocks or pixels per row. If 0, the transcoder uses the slice's num_blocks_x or orig_width (NOT num_blocks_x * 4). Ignored for PVRTC1 (due to texture swizzling).
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// output_rows_in_pixels: Ignored unless fmt is cRGBA32. The total number of output rows in the output buffer. If 0, the transcoder assumes the slice's orig_height (NOT num_blocks_y * 4).
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// Notes:
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// - basisu_transcoder_init() must have been called first to initialize the transcoder lookup tables before calling this function.
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// - This method assumes the output texture buffer is readable. In some cases to handle alpha, the transcoder will write temporary data to the output texture in
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// a first pass, which will be read in a second pass.
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bool transcode_image_level(
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const void *pData, uint32_t data_size,
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uint32_t image_index, uint32_t level_index,
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void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
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transcoder_texture_format fmt,
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uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, uint32_t output_rows_in_pixels = 0) const;
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// Finds the basis slice corresponding to the specified image/level/alpha params, or -1 if the slice can't be found.
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int find_slice(const void *pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, bool alpha_data) const;
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// transcode_slice() decodes a single slice from the .basis file. It's a low-level API - most likely you want to use transcode_image_level().
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// This is a low-level API, and will be needed to be called multiple times to decode some texture formats (like BC3, BC5, or ETC2).
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// output_blocks_buf_size_in_blocks_or_pixels is just used for verification to make sure the output buffer is large enough.
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// output_blocks_buf_size_in_blocks_or_pixels should be at least the image level's total_blocks (num_blocks_x * num_blocks_y), or the total number of output pixels if fmt==cTFRGBA32.
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// output_block_stride_in_bytes: Number of bytes between each output block.
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// output_row_pitch_in_blocks_or_pixels: Number of blocks or pixels per row. If 0, the transcoder uses the slice's num_blocks_x or orig_width (NOT num_blocks_x * 4). Ignored for PVRTC1 (due to texture swizzling).
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// output_rows_in_pixels: Ignored unless fmt is cRGBA32. The total number of output rows in the output buffer. If 0, the transcoder assumes the slice's orig_height (NOT num_blocks_y * 4).
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// Notes:
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// - basisu_transcoder_init() must have been called first to initialize the transcoder lookup tables before calling this function.
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bool transcode_slice(const void *pData, uint32_t data_size, uint32_t slice_index,
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void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
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block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state * pState = nullptr, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0) const;
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private:
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mutable basisu_lowlevel_transcoder m_lowlevel_decoder;
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int find_first_slice_index(const void* pData, uint32_t data_size, uint32_t image_index, uint32_t level_index) const;
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bool validate_header_quick(const void* pData, uint32_t data_size) const;
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};
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// basisu_transcoder_init() must be called before a .basis file can be transcoded.
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void basisu_transcoder_init();
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enum debug_flags_t
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{
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cDebugFlagVisCRs = 1,
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cDebugFlagVisBC1Sels = 2,
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cDebugFlagVisBC1Endpoints = 4
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};
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uint32_t get_debug_flags();
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void set_debug_flags(uint32_t f);
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} // namespace basisu
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