7d03b1de0b
Found by apply the file_format checks again via #91597.
50 lines
2.5 KiB
GLSL
50 lines
2.5 KiB
GLSL
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
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#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
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#include "drivers/gles3/shader_gles3.h"
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class VertexFragmentShaderGLES3 : public ShaderGLES3 {
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public:
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enum ShaderVariant {
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MODE_NINEPATCH,
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};
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enum Specializations {
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DISABLE_LIGHTING=1,
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};
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_FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { return _version_bind_shader(p_version,p_variant,p_specialization); }
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protected:
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virtual void _init() override {
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static const char **_uniform_strings=nullptr;
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static const char* _variant_defines[]={
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"#define USE_NINEPATCH",
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};
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static TexUnitPair *_texunit_pairs=nullptr;
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static UBOPair *_ubo_pairs=nullptr;
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static Specialization _spec_pairs[]={
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{"DISABLE_LIGHTING",false},
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};
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static const Feedback* _feedbacks=nullptr;
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static const char _vertex_code[]={
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10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,104,105,103,104,112,32,118,101,99,51,32,118,101,114,116,101,120,59,10,10,111,117,116,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,32,61,32,118,101,99,52,40,118,101,114,116,101,120,46,120,44,49,44,48,44,49,41,59,10,125,10,10, 0};
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static const char _fragment_code[]={
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10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,105,110,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,104,105,103,104,112,32,102,108,111,97,116,32,100,101,112,116,104,32,61,32,40,40,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,122,32,47,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,119,41,32,43,32,49,46,48,41,59,10,9,102,114,97,103,95,99,111,108,111,114,32,61,32,118,101,99,52,40,100,101,112,116,104,41,59,10,125,10, 0};
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_setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_feedbacks,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
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}
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};
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#endif
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