b87a232668
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
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2 KiB
XML
32 lines
No EOL
2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
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<Identity Name="$identity_name$" Publisher="$publisher$" Version="$version_string$" ProcessorArchitecture="$architecture$" />
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<mp:PhoneIdentity PhoneProductId="$product_guid$" PhonePublisherId="$publisher_guid$" />
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<Properties>
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<DisplayName>$display_name$</DisplayName>
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<PublisherDisplayName>$publisher_display_name$</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14393.0" />
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<PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
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</Dependencies>
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<Resources>
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<Resource Language="EN-US" />
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</Resources>
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<Applications>
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<Application Id="App" Executable="godot.uwp.exe" EntryPoint="GodotUWP.App">
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<uap:VisualElements DisplayName="$display_name$" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="$app_description$" BackgroundColor="$bg_color$">
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<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Square71x71Logo="Assets\Square71x71Logo.png" ShortName="$short_name$">
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$name_on_tiles$
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</uap:DefaultTile>
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<uap:SplashScreen Image="Assets\SplashScreen.png" />
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$rotation_preference$
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</uap:VisualElements>
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</Application>
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</Applications>
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$capabilities_place$
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<build:Metadata>
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<build:Item Name="GodotEngine" Version="$godot_version$" />
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</build:Metadata>
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</Package> |