95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
/**************************************************************************/
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/* mesh_storage.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "mesh_storage.h"
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using namespace RendererDummy;
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MeshStorage *MeshStorage::singleton = nullptr;
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MeshStorage::MeshStorage() {
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singleton = this;
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}
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MeshStorage::~MeshStorage() {
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singleton = nullptr;
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}
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RID MeshStorage::mesh_allocate() {
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return mesh_owner.allocate_rid();
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}
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void MeshStorage::mesh_initialize(RID p_rid) {
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mesh_owner.initialize_rid(p_rid, DummyMesh());
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}
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void MeshStorage::mesh_free(RID p_rid) {
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DummyMesh *mesh = mesh_owner.get_or_null(p_rid);
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ERR_FAIL_NULL(mesh);
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mesh_owner.free(p_rid);
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}
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void MeshStorage::mesh_clear(RID p_mesh) {
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DummyMesh *m = mesh_owner.get_or_null(p_mesh);
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ERR_FAIL_NULL(m);
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m->surfaces.clear();
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}
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RID MeshStorage::multimesh_allocate() {
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return multimesh_owner.allocate_rid();
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}
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void MeshStorage::multimesh_initialize(RID p_rid) {
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multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
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}
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void MeshStorage::multimesh_free(RID p_rid) {
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DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
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ERR_FAIL_NULL(multimesh);
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multimesh_owner.free(p_rid);
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}
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void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
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DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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multimesh->buffer.resize(p_buffer.size());
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float *cache_data = multimesh->buffer.ptrw();
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memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
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}
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Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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return multimesh->buffer;
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}
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