virtualx-engine/demos/3d/platformer
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
..
bullet.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bullet.scn GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.scn GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
cutout.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.scn GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
engine.cfg Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
follow_camera.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
icon.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_down.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_fire.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_jump.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_left.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_right.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_up.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
player.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
player.xml heck 2014-04-19 16:46:52 -03:00
robotrigged.scn GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb.cube GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb_back.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb_bottom.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb_front.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb_left.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb_right.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sb_top.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shine.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_coin.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_explode.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_hit.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_jump.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_shoot.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stage.xml heck 2014-04-19 16:46:52 -03:00
stage2.xml Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
texture.tex GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tiles.res Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
tiles.scn GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tiles.xcf GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00