72ae89c5aa
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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.. | ||
bullet.gd | ||
bullet.scn | ||
coin.gd | ||
coin.scn | ||
cutout.png | ||
enemy.gd | ||
enemy.scn | ||
engine.cfg | ||
follow_camera.gd | ||
icon.png | ||
osb_down.png | ||
osb_fire.png | ||
osb_jump.png | ||
osb_left.png | ||
osb_right.png | ||
osb_up.png | ||
player.gd | ||
player.xml | ||
robotrigged.scn | ||
sb.cube | ||
sb_back.png | ||
sb_bottom.png | ||
sb_front.png | ||
sb_left.png | ||
sb_right.png | ||
sb_top.png | ||
shine.png | ||
sound_coin.wav | ||
sound_explode.wav | ||
sound_hit.wav | ||
sound_jump.wav | ||
sound_shoot.wav | ||
stage.xml | ||
stage2.xml | ||
texture.tex | ||
tiles.res | ||
tiles.scn | ||
tiles.xcf |