.. |
forward_clustered
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Removes an internal error report if shader fails compile
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2021-08-12 10:18:18 +03:00 |
forward_mobile
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Fixes and optimizations to mobile renderer
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2021-08-10 23:17:28 -03:00 |
shaders
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Merge pull request #51486 from reduz/fixes-to-mobile-renderer
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2021-08-11 15:19:11 +02:00 |
cluster_builder_rd.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
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Fix expression in cluster_builder_rd.h
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2021-07-26 08:19:53 -04:00 |
effects_rd.cpp
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
effects_rd.h
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
pipeline_cache_rd.cpp
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
pipeline_cache_rd.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
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Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
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2021-08-07 16:40:50 -05:00 |
renderer_canvas_render_rd.h
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Unify material parameter update
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2021-07-06 18:57:38 -03:00 |
renderer_compositor_rd.cpp
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Fix 'Attempted to remove invalid ID' errors
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2021-07-31 15:30:31 +02:00 |
renderer_compositor_rd.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
renderer_scene_environment_rd.cpp
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
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Fix SDFGI
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2021-07-03 21:24:37 -03:00 |
renderer_scene_gi_rd.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_render_rd.cpp
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Fixes and optimizations to mobile renderer
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2021-08-10 23:17:28 -03:00 |
renderer_scene_render_rd.h
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
renderer_scene_sky_rd.cpp
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Merge pull request #50682 from aaronfranke/basis-looking-at
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2021-08-10 11:28:12 +02:00 |
renderer_scene_sky_rd.h
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
renderer_storage_rd.cpp
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Use nearest mipmaps for both minification and magnification
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2021-08-12 18:24:10 +02:00 |
renderer_storage_rd.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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Fix shader crash when using local var with the same name as varying
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2021-08-13 09:20:16 +03:00 |
shader_compiler_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
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Fix 'Attempted to remove invalid ID' errors
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2021-07-31 15:30:31 +02:00 |
shader_rd.h
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Removes an internal error report if shader fails compile
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2021-08-12 10:18:18 +03:00 |