4154039832
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
285 lines
11 KiB
C++
285 lines
11 KiB
C++
/**************************************************************************/
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/* gradient_texture_2d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gradient_texture_2d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/separator.h"
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Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
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}
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void GradientTexture2DEditorRect::_update_fill_position() {
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if (handle == HANDLE_NONE) {
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return;
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}
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// Update the texture's fill_from/fill_to property based on mouse input.
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Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1));
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if (snap_enabled) {
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percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
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}
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String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_property(texture.ptr(), property_name, percent);
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undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
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undo_redo->commit_action();
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}
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void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
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// Grab/release handle.
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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Point2 mouse_position = mb->get_position() - offset;
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if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
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handle = HANDLE_FILL_FROM;
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} else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
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handle = HANDLE_FILL_TO;
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} else {
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handle = HANDLE_NONE;
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}
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} else {
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_update_fill_position();
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handle = HANDLE_NONE;
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}
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}
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// Move handle.
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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_update_fill_position();
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}
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}
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void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
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snap_enabled = p_snap_enabled;
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queue_redraw();
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}
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void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
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snap_size = p_snap_size;
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queue_redraw();
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}
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void GradientTexture2DEditorRect::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
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} break;
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case NOTIFICATION_DRAW: {
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if (texture.is_null()) {
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return;
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}
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const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
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const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
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handle_size = fill_from_icon->get_size();
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Size2 rect_size = get_size();
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// Get the size and position to draw the texture and handles at.
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// Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
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Size2 available_size = rect_size - handle_size;
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Size2 ratio = available_size / texture->get_size();
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size = MIN(ratio.x, ratio.y) * texture->get_size();
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offset = ((rect_size - size) / 2).round();
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checkerboard->set_rect(Rect2(offset, size));
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draw_set_transform(offset);
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draw_texture_rect(texture, Rect2(Point2(), size));
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// Draw grid snap lines.
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if (snap_enabled) {
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const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
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const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
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// Draw border and centered axis lines.
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draw_rect(Rect2(Point2(), size), primary_line_color, false);
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draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
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draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
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// Draw vertical lines.
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int prev_idx = 0;
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for (int x = 0; x < size.width; x++) {
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int idx = int((x / size.width - 0.5) / snap_size);
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if (x > 0 && prev_idx != idx) {
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draw_line(Point2(x, 0), Point2(x, size.height), line_color);
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}
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prev_idx = idx;
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}
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// Draw horizontal lines.
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prev_idx = 0;
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for (int y = 0; y < size.height; y++) {
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int idx = int((y / size.height - 0.5) / snap_size);
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if (y > 0 && prev_idx != idx) {
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draw_line(Point2(0, y), Point2(size.width, y), line_color);
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}
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prev_idx = idx;
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}
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}
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// Draw handles.
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draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
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draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
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} break;
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}
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}
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GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
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checkerboard = memnew(TextureRect);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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checkerboard->set_draw_behind_parent(true);
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add_child(checkerboard, false, INTERNAL_MODE_FRONT);
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set_custom_minimum_size(Size2(0, 250 * EDSCALE));
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}
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///////////////////////
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void GradientTexture2DEditor::_reverse_button_pressed() {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
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undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
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undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
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undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
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undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
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undo_redo->commit_action();
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}
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void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
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texture_editor_rect->set_snap_enabled(p_enabled);
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snap_size_edit->set_visible(p_enabled);
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}
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void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
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texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
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}
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void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture_editor_rect->set_texture(p_texture);
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}
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void GradientTexture2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")));
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snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
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} break;
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}
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}
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GradientTexture2DEditor::GradientTexture2DEditor() {
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HFlowContainer *toolbar = memnew(HFlowContainer);
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add_child(toolbar);
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reverse_button = memnew(Button);
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reverse_button->set_tooltip_text(TTR("Swap Gradient Fill Points"));
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toolbar->add_child(reverse_button);
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reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
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toolbar->add_child(memnew(VSeparator));
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snap_button = memnew(Button);
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snap_button->set_tooltip_text(TTR("Toggle Grid Snap"));
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snap_button->set_toggle_mode(true);
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toolbar->add_child(snap_button);
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snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
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snap_size_edit = memnew(EditorSpinSlider);
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snap_size_edit->set_min(0.01);
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snap_size_edit->set_max(0.5);
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snap_size_edit->set_step(0.01);
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snap_size_edit->set_value(0.1);
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snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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toolbar->add_child(snap_size_edit);
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snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size));
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texture_editor_rect = memnew(GradientTexture2DEditorRect);
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add_child(texture_editor_rect);
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set_mouse_filter(MOUSE_FILTER_STOP);
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_set_snap_enabled(snap_button->is_pressed());
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_set_snap_size(snap_size_edit->get_value());
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}
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///////////////////////
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bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
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return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
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}
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void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
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GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
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if (!texture) {
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return;
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}
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Ref<GradientTexture2D> t(texture);
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GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
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editor->set_texture(t);
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add_custom_control(editor);
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}
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///////////////////////
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GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() {
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Ref<EditorInspectorPluginGradientTexture2D> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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