a6ac305f96
Rework Navigation Avoidance.
61 lines
3.2 KiB
C++
61 lines
3.2 KiB
C++
/**************************************************************************/
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/* navigation_obstacle_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H
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#define NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/2d/navigation_obstacle_2d.h"
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class NavigationObstacle2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(NavigationObstacle2DEditor, AbstractPolygon2DEditor);
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NavigationObstacle2D *node = nullptr;
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protected:
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virtual Node2D *_get_node() const override;
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virtual void _set_node(Node *p_polygon) override;
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virtual void _action_add_polygon(const Variant &p_polygon) override;
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virtual void _action_remove_polygon(int p_idx) override;
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virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
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public:
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NavigationObstacle2DEditor();
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};
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class NavigationObstacle2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
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GDCLASS(NavigationObstacle2DEditorPlugin, AbstractPolygon2DEditorPlugin);
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public:
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NavigationObstacle2DEditorPlugin();
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};
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#endif // NAVIGATION_OBSTACLE_2D_EDITOR_PLUGIN_H
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