173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
/**************************************************************************/
|
|
/* texture_region_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
|
|
#define TEXTURE_REGION_EDITOR_PLUGIN_H
|
|
|
|
#include "canvas_item_editor_plugin.h"
|
|
#include "editor/editor_inspector.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/2d/sprite_2d.h"
|
|
#include "scene/3d/sprite_3d.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/nine_patch_rect.h"
|
|
#include "scene/resources/style_box.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class ViewPanner;
|
|
class OptionButton;
|
|
|
|
class TextureRegionEditor : public AcceptDialog {
|
|
GDCLASS(TextureRegionEditor, AcceptDialog);
|
|
|
|
enum SnapMode {
|
|
SNAP_NONE,
|
|
SNAP_PIXEL,
|
|
SNAP_GRID,
|
|
SNAP_AUTOSLICE
|
|
};
|
|
|
|
friend class TextureRegionEditorPlugin;
|
|
OptionButton *snap_mode_button = nullptr;
|
|
Button *zoom_in = nullptr;
|
|
Button *zoom_reset = nullptr;
|
|
Button *zoom_out = nullptr;
|
|
HBoxContainer *hb_grid = nullptr; //For showing/hiding the grid controls when changing the SnapMode
|
|
SpinBox *sb_step_y = nullptr;
|
|
SpinBox *sb_step_x = nullptr;
|
|
SpinBox *sb_off_y = nullptr;
|
|
SpinBox *sb_off_x = nullptr;
|
|
SpinBox *sb_sep_y = nullptr;
|
|
SpinBox *sb_sep_x = nullptr;
|
|
Panel *edit_draw = nullptr;
|
|
|
|
VScrollBar *vscroll = nullptr;
|
|
HScrollBar *hscroll = nullptr;
|
|
|
|
Vector2 draw_ofs;
|
|
float draw_zoom = 0.0;
|
|
bool updating_scroll = false;
|
|
|
|
int snap_mode = 0;
|
|
Vector2 snap_offset;
|
|
Vector2 snap_step;
|
|
Vector2 snap_separation;
|
|
|
|
Sprite2D *node_sprite_2d = nullptr;
|
|
Sprite3D *node_sprite_3d = nullptr;
|
|
NinePatchRect *node_ninepatch = nullptr;
|
|
Ref<StyleBoxTexture> obj_styleBox;
|
|
Ref<AtlasTexture> atlas_tex;
|
|
|
|
Ref<CanvasTexture> preview_tex;
|
|
|
|
Rect2 rect;
|
|
Rect2 rect_prev;
|
|
float prev_margin = 0.0f;
|
|
int edited_margin = 0;
|
|
HashMap<RID, List<Rect2>> cache_map;
|
|
List<Rect2> autoslice_cache;
|
|
bool autoslice_is_dirty = false;
|
|
|
|
bool drag = false;
|
|
bool creating = false;
|
|
Vector2 drag_from;
|
|
int drag_index = 0;
|
|
bool request_center = false;
|
|
|
|
Ref<ViewPanner> panner;
|
|
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
|
|
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
|
|
|
|
void _set_snap_mode(int p_mode);
|
|
void _set_snap_off_x(float p_val);
|
|
void _set_snap_off_y(float p_val);
|
|
void _set_snap_step_x(float p_val);
|
|
void _set_snap_step_y(float p_val);
|
|
void _set_snap_sep_x(float p_val);
|
|
void _set_snap_sep_y(float p_val);
|
|
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
|
|
void _zoom_in();
|
|
void _zoom_reset();
|
|
void _zoom_out();
|
|
void apply_rect(const Rect2 &p_rect);
|
|
void _update_rect();
|
|
void _update_autoslice();
|
|
|
|
void _texture_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _node_removed(Object *p_obj);
|
|
static void _bind_methods();
|
|
|
|
Vector2 snap_point(Vector2 p_target) const;
|
|
|
|
public:
|
|
void _edit_region();
|
|
void _region_draw();
|
|
void _region_input(const Ref<InputEvent> &p_input);
|
|
void _scroll_changed(float);
|
|
bool is_stylebox();
|
|
bool is_atlas_texture();
|
|
bool is_ninepatch();
|
|
Sprite2D *get_sprite_2d();
|
|
Sprite3D *get_sprite_3d();
|
|
|
|
void edit(Object *p_obj);
|
|
TextureRegionEditor();
|
|
};
|
|
|
|
//
|
|
|
|
class EditorInspectorPluginTextureRegion : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginTextureRegion, EditorInspectorPlugin);
|
|
|
|
TextureRegionEditor *texture_region_editor = nullptr;
|
|
|
|
void _region_edit(Object *p_object);
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) override;
|
|
|
|
EditorInspectorPluginTextureRegion();
|
|
};
|
|
|
|
class TextureRegionEditorPlugin : public EditorPlugin {
|
|
GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "TextureRegion"; }
|
|
|
|
TextureRegionEditorPlugin();
|
|
};
|
|
|
|
#endif // TEXTURE_REGION_EDITOR_PLUGIN_H
|