..
blit.glsl
Implementing blit shader with versions
2021-05-12 22:52:28 +10:00
blur_raster.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
blur_raster_inc.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
bokeh_dof.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
bokeh_dof_inc.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
bokeh_dof_raster.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
canvas.glsl
Fixes Mesh2D drawn without modulation
2021-06-23 17:38:31 +02:00
canvas_occlusion.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
canvas_sdf.glsl
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
canvas_uniforms_inc.glsl
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_render.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cluster_store.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
copy.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
copy_to_fb.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cube_to_dp.glsl
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
cubemap_downsampler.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_downsampler_inc.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_downsampler_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_filter_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_roughness.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_roughness_inc.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_roughness_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
gi.glsl
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
giprobe_write.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
light_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
luminance_reduce.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
particles.glsl
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
particles_copy.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
resolve.glsl
Fix Subsurface Scattering
2021-07-05 17:17:45 -03:00
roughness_limiter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
scene_forward_aa_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
scene_forward_clustered.glsl
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
scene_forward_clustered_inc.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
scene_forward_gi_inc.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
scene_forward_mobile.glsl
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
scene_forward_mobile_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
screen_space_reflection.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl
Fix SSR
2021-07-03 23:32:34 -03:00
SCsub
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
sdfgi_debug.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_debug_probes.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
sdfgi_integrate.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
sdfgi_preprocess.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
skeleton.glsl
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
sky.glsl
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
sort.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
specular_merge.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_blur.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_downsample.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ssao_interleave.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
tonemap.glsl
Clamp negative colors regardless of the tonemapper to avoid artifacts
2021-08-09 17:01:07 +02:00
volumetric_fog.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
voxel_gi.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
voxel_gi_debug.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
voxel_gi_sdf.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00