5e6adb4a2d
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter) |
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.. | ||
codesign.cpp | ||
codesign.h | ||
export.cpp | ||
export.h | ||
export_plugin.cpp | ||
export_plugin.h | ||
lipo.cpp | ||
lipo.h | ||
logo.svg | ||
macho.cpp | ||
macho.h | ||
run_icon.svg |