virtualx-engine/servers
AndreaCatania fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00
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arvr Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
physics Merge pull request #11249 from m4nu3lf/bugfix/get_euler 2017-10-31 23:03:01 +01:00
physics_2d Merge pull request #10770 from RandomShaper/fix-joints 2017-10-31 23:02:37 +01:00
visual Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late 2017-10-30 19:47:02 -03:00
arvr_server.cpp Merge pull request #12290 from Noshyaar/enum 2017-10-21 23:08:36 +02:00
arvr_server.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
audio_server.cpp Improved WASAPI driver logic when devices are connected or disconnected 2017-10-31 13:07:35 -03:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Merge pull request #12262 from AndreaCatania/pplug 2017-11-03 23:39:44 -03:00
physics_2d_server.h Implemented physics plug 2017-11-04 03:25:51 +01:00
physics_server.cpp Merge pull request #12262 from AndreaCatania/pplug 2017-11-03 23:39:44 -03:00
physics_server.h Bullet physics engine implementation 2017-11-04 20:52:59 +01:00
register_server_types.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
register_server_types.h Implemented physics plug 2017-11-04 03:25:51 +01:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
server_wrap_mt_common.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
visual_server.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
visual_server.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00