fb4d6d1db0
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
965 lines
23 KiB
C++
965 lines
23 KiB
C++
#ifndef VISUAL_SCRIPT_NODES_H
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#define VISUAL_SCRIPT_NODES_H
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#include "visual_script.h"
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class VisualScriptFunction : public VisualScriptNode {
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OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
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struct Argument {
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String name;
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Variant::Type type;
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};
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Vector<Argument> arguments;
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bool stack_less;
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int stack_size;
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ScriptInstance::RPCMode rpc_mode;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
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void set_argument_type(int p_argidx,Variant::Type p_type);
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Variant::Type get_argument_type(int p_argidx) const;
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void set_argument_name(int p_argidx,const String& p_name);
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String get_argument_name(int p_argidx) const;
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void remove_argument(int p_argidx);
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int get_argument_count() const;
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void set_stack_less(bool p_enable);
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bool is_stack_less() const;
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void set_stack_size(int p_size);
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int get_stack_size() const;
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void set_rpc_mode(ScriptInstance::RPCMode p_mode);
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ScriptInstance::RPCMode get_rpc_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptFunction();
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};
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class VisualScriptOperator : public VisualScriptNode {
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OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
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Variant::Type typed;
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Variant::Operator op;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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void set_operator(Variant::Operator p_op);
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Variant::Operator get_operator() const;
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void set_typed(Variant::Type p_op);
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Variant::Type get_typed() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptOperator();
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};
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class VisualScriptVariableGet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptVariableGet();
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};
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class VisualScriptVariableSet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptVariableSet();
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};
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class VisualScriptConstant : public VisualScriptNode {
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OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
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Variant::Type type;
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Variant value;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_constant_type(Variant::Type p_type);
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Variant::Type get_constant_type() const;
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void set_constant_value(Variant p_value);
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Variant get_constant_value() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptConstant();
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};
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class VisualScriptPreload : public VisualScriptNode {
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OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
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Ref<Resource> preload;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_preload(const Ref<Resource>& p_value);
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Ref<Resource> get_preload() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptPreload();
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};
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class VisualScriptIndexGet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIndexGet();
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};
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class VisualScriptIndexSet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIndexSet();
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};
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class VisualScriptGlobalConstant : public VisualScriptNode {
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OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
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int index;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_global_constant(int p_which);
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int get_global_constant();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptGlobalConstant();
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};
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class VisualScriptMathConstant : public VisualScriptNode {
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OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
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public:
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enum MathConstant {
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MATH_CONSTANT_ONE,
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MATH_CONSTANT_PI,
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MATH_CONSTANT_2PI,
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MATH_CONSTANT_HALF_PI,
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MATH_CONSTANT_E,
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MATH_CONSTANT_SQRT2,
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MATH_CONSTANT_MAX,
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};
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private:
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static const char* const_name[MATH_CONSTANT_MAX];
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static double const_value[MATH_CONSTANT_MAX];
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MathConstant constant;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_math_constant(MathConstant p_which);
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MathConstant get_math_constant();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptMathConstant();
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};
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VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
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class VisualScriptEngineSingleton : public VisualScriptNode {
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OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
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String singleton;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_singleton(const String &p_string);
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String get_singleton();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptEngineSingleton();
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};
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class VisualScriptSceneNode : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
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NodePath path;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_node_path(const NodePath &p_path);
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NodePath get_node_path();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSceneNode();
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};
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class VisualScriptSceneTree : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSceneTree();
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};
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class VisualScriptResourcePath : public VisualScriptNode {
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OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
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String path;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_resource_path(const String &p_path);
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String get_resource_path();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptResourcePath();
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};
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class VisualScriptSelf : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSelf();
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};
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class VisualScriptCustomNode: public VisualScriptNode {
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OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
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protected:
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virtual bool _use_builtin_script() const { return true; }
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static void _bind_methods();
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public:
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enum StartMode { //replicated for step
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START_MODE_BEGIN_SEQUENCE,
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START_MODE_CONTINUE_SEQUENCE,
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START_MODE_RESUME_YIELD
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};
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enum { //replicated for step
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STEP_SHIFT=1<<24,
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STEP_MASK=STEP_SHIFT-1,
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STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
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STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
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STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
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STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
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STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
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};
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptCustomNode();
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};
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class VisualScriptSubCall: public VisualScriptNode {
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OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSubCall();
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};
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class VisualScriptComment: public VisualScriptNode {
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OBJ_TYPE(VisualScriptComment,VisualScriptNode)
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String title;
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String description;
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Size2 size;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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void set_title(const String& p_title);
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String get_title() const;
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void set_description(const String& p_description);
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String get_description() const;
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void set_size(const Size2& p_size);
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Size2 get_size() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptComment();
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};
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class VisualScriptConstructor: public VisualScriptNode {
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OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
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Variant::Type type;
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MethodInfo constructor;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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void set_constructor_type(Variant::Type p_type);
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Variant::Type get_constructor_type() const;
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void set_constructor(const Dictionary& p_info);
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Dictionary get_constructor() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptConstructor();
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};
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class VisualScriptLocalVar: public VisualScriptNode {
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OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
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StringName name;
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Variant::Type type;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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void set_var_name(const StringName& p_name);
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StringName get_var_name() const;
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void set_var_type(Variant::Type p_type);
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Variant::Type get_var_type() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptLocalVar();
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};
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class VisualScriptLocalVarSet: public VisualScriptNode {
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OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
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StringName name;
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Variant::Type type;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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|
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void set_var_name(const StringName& p_name);
|
|
StringName get_var_name() const;
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|
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void set_var_type(Variant::Type p_type);
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|
Variant::Type get_var_type() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptLocalVarSet();
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};
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class VisualScriptInputAction: public VisualScriptNode {
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OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
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StringName name;
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protected:
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|
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virtual void _validate_property(PropertyInfo& property) const;
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|
|
static void _bind_methods();
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|
public:
|
|
virtual int get_output_sequence_port_count() const;
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|
virtual bool has_input_sequence_port() const;
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|
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
|
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virtual int get_output_value_port_count() const;
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|
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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|
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virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
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|
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void set_action_name(const StringName& p_name);
|
|
StringName get_action_name() const;
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|
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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|
|
VisualScriptInputAction();
|
|
};
|
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|
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|
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class VisualScriptDeconstruct: public VisualScriptNode {
|
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|
|
OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
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|
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|
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struct Element {
|
|
StringName name;
|
|
Variant::Type type;
|
|
};
|
|
|
|
|
|
Vector<Element> elements;
|
|
|
|
void _update_elements();
|
|
Variant::Type type;
|
|
InputEvent::Type input_type;
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|
|
void _set_elem_cache(const Array& p_elements);
|
|
Array _get_elem_cache() const;
|
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|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
protected:
|
|
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_deconstruct_type(Variant::Type p_type);
|
|
Variant::Type get_deconstruct_type() const;
|
|
|
|
void set_deconstruct_input_type(InputEvent::Type p_input_type);
|
|
InputEvent::Type get_deconstruct_input_type() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptDeconstruct();
|
|
};
|
|
|
|
|
|
void register_visual_script_nodes();
|
|
void unregister_visual_script_nodes();
|
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|
|
#endif // VISUAL_SCRIPT_NODES_H
|