6daf4c6593
[macOS export] Fix incorrect file placement, search paths and architecture detection. [macOS export] Automatically detect executable files and set +x flag. [macOS export] Automatically apply "Disable Library Validation" entitlements when required. [macOS export] Remove old Mono export code. Fix folder tree creation for shared objects export. Add arch suffix to the exported .NET "data" folder name. Remove old Mono code from .NET "data" folder lookup.
140 lines
6.5 KiB
C++
140 lines
6.5 KiB
C++
/*************************************************************************/
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/* export_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MACOS_EXPORT_PLUGIN_H
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#define MACOS_EXPORT_PLUGIN_H
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export.h"
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#include "platform/macos/logo.gen.h"
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#include <sys/stat.h>
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class EditorExportPlatformMacOS : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformMacOS, EditorExportPlatform);
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int version_code = 0;
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Ref<ImageTexture> logo;
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void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
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void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
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Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);
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Error _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true);
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Error _copy_and_sign_files(Ref<DirAccess> &dir_access, const String &p_src_path, const String &p_in_app_path,
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bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
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bool p_should_error_on_non_code_sign);
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Error _export_macos_plugins_for(Ref<EditorExportPlugin> p_editor_export_plugin, const String &p_app_path_name,
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Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
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const String &p_ent_path);
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Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
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void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
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Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
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bool use_codesign() const { return true; }
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#ifdef MACOS_ENABLED
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bool use_dmg() const { return true; }
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#else
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bool use_dmg() const { return false; }
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#endif
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bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
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String pname = p_package;
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if (pname.length() == 0) {
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if (r_error) {
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*r_error = TTR("Identifier is missing.");
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}
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return false;
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}
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for (int i = 0; i < pname.length(); i++) {
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char32_t c = pname[i];
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if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
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if (r_error) {
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*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
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}
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return false;
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}
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}
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return true;
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}
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bool is_shbang(const String &p_path) const;
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
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virtual void get_export_options(List<ExportOption> *r_options) override;
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virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
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public:
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virtual String get_name() const override { return "macOS"; }
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virtual String get_os_name() const override { return "macOS"; }
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virtual Ref<Texture2D> get_logo() const override { return logo; }
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virtual bool is_executable(const String &p_path) const override;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
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List<String> list;
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if (use_dmg()) {
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list.push_back("dmg");
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}
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list.push_back("zip");
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list.push_back("app");
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return list;
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}
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
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virtual void get_platform_features(List<String> *r_features) const override {
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r_features->push_back("pc");
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r_features->push_back("s3tc");
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r_features->push_back("macos");
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
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}
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EditorExportPlatformMacOS();
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~EditorExportPlatformMacOS();
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};
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#endif // MACOS_EXPORT_PLUGIN_H
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