.. |
config.py
|
Remove trailing spaces
|
2016-04-02 20:26:12 +02:00 |
gd_compiler.cpp
|
-All variables from script are visible through get_property_list(), not just those with export()
|
2016-06-11 18:34:49 -03:00 |
gd_compiler.h
|
Ability to reload scripts on running game
|
2016-06-01 20:31:42 -03:00 |
gd_editor.cpp
|
Removed lots of prints
|
2016-06-18 18:01:06 -05:00 |
gd_function.cpp
|
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
|
2016-06-20 01:15:02 -03:00 |
gd_function.h
|
Some cleanup to GDScript
|
2016-05-31 22:33:43 -03:00 |
gd_functions.cpp
|
Add @GDScript.type_exists
|
2016-06-18 15:07:51 +08:00 |
gd_functions.h
|
Add @GDScript.type_exists
|
2016-06-18 15:07:51 +08:00 |
gd_parser.cpp
|
Properly report a valid error instead of reporting as a bug, closes #3841
|
2016-06-24 10:30:36 -03:00 |
gd_parser.h
|
-remove unnecesary error report, fixes #3361
|
2016-01-23 15:36:03 -03:00 |
gd_script.cpp
|
Add "bool" to GDScript reserverd keywords
|
2016-06-24 17:47:19 +02:00 |
gd_script.h
|
-Ability to reload (and soft reload) tool scripts. Please test!
|
2016-06-08 20:00:52 -03:00 |
gd_tokenizer.cpp
|
correctly parse floats in scientific notation
|
2016-06-18 13:20:45 +02:00 |
gd_tokenizer.h
|
PI is now a built-in constant, fixes #2134
|
2016-01-02 17:56:45 -03:00 |
register_types.cpp
|
-Fix crashes with thread_exit()
|
2016-06-26 10:54:45 -03:00 |
register_types.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
SCsub
|
Cosmetic fixes to SCons buildsystem
|
2015-11-01 20:53:26 +01:00 |