virtualx-engine/misc
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
..
dist [iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
error_suppressions Suppress NavigationServer race conditions 2023-08-07 18:49:28 -04:00
extension_api_validation Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
hooks Create an "Editor-only" section in the online class reference 2023-04-24 21:06:55 +02:00
scripts [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00