virtualx-engine/servers/audio
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
effects
audio_driver_dummy.cpp
audio_driver_dummy.h
audio_effect.cpp
audio_effect.h
audio_filter_sw.cpp
audio_filter_sw.h
audio_rb_resampler.cpp
audio_rb_resampler.h
audio_stream.cpp
audio_stream.h
reverb_sw.cpp
reverb_sw.h
SCsub
voice_rb_sw.h