Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky fbbe7dcdfb Merge remote-tracking branch 'origin/master'
Conflicts:
	drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
bin -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
core -invalidated string -> int automatic conversion, fixes #1788 2015-05-04 11:17:11 -03:00
demos -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
doc -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
drivers Merge remote-tracking branch 'origin/master' 2015-05-04 13:24:02 -03:00
main -disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482 2015-04-27 00:19:07 -03:00
modules made parser accept EOF after "pass", fixes #1488 2015-04-26 20:28:41 -03:00
platform Merge remote-tracking branch 'origin/master' 2015-05-04 13:24:02 -03:00
scene -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
servers improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
tools Merge pull request #1738 from jackmakesthings/master 2015-05-03 23:00:26 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
version.py bumped version to rc1 2015-05-01 12:30:13 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced