d7d65fa2f2
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
336 lines
No EOL
13 KiB
XML
336 lines
No EOL
13 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="5" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
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<ext_resource path="res://bullet.*" type="Script"></ext_resource>
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<resource type="CircleShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<real name="radius"> 10 </real>
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</resource>
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<resource type="Animation" path="local://2">
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<string name="resource/name"> "shutdown" </string>
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<real name="length"> 1.5 </real>
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<bool name="loop"> False </bool>
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<real name="step"> 0 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "particles:config/emitting" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<bool> False </bool>
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</array>
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<string> "times" </string>
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<real_array len="1"> 0 </real_array>
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</dictionary>
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<string name="tracks/1/type"> "value" </string>
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<node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path>
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<int name="tracks/1/interp"> 1 </int>
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<dictionary name="tracks/1/keys" shared="false">
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<string> "cont" </string>
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<bool> True </bool>
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<string> "transitions" </string>
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<real_array len="2"> 1, 1 </real_array>
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<string> "values" </string>
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<array len="2" shared="false">
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<real> 1 </real>
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<real> 0 </real>
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</array>
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<string> "times" </string>
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<real_array len="2"> 0, 1.00394 </real_array>
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</dictionary>
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<string name="tracks/2/type"> "method" </string>
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<node_path name="tracks/2/path"> "." </node_path>
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<int name="tracks/2/interp"> 1 </int>
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<dictionary name="tracks/2/keys" shared="false">
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1" shared="false">
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<dictionary shared="false">
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<string> "args" </string>
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<array len="0" shared="false">
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</array>
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<string> "method" </string>
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<string> "queue_free" </string>
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</dictionary>
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</array>
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<string> "times" </string>
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<real_array len="1"> 1.31 </real_array>
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</dictionary>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "names" </string>
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<string_array len="111">
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<string> "bullet" </string>
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<string> "RigidBody2D" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/opacity" </string>
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<string> "visibility/self_opacity" </string>
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<string> "visibility/on_top" </string>
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<string> "transform/pos" </string>
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<string> "transform/rot" </string>
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<string> "transform/scale" </string>
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<string> "shape_count" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "custom_integrator" </string>
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<string> "continuous_cd" </string>
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<string> "contacts_reported" </string>
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<string> "contact_monitor" </string>
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<string> "active" </string>
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<string> "can_sleep" </string>
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<string> "velocity/linear" </string>
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<string> "velocity/angular" </string>
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<string> "script/script" </string>
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<string> "__meta__" </string>
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<string> "particles" </string>
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<string> "Particles2D" </string>
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<string> "visibility/blend_mode" </string>
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<string> "config/amount" </string>
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<string> "config/lifetime" </string>
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<string> "config/time_scale" </string>
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<string> "config/preprocess" </string>
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<string> "config/emit_timeout" </string>
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<string> "config/emitting" </string>
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<string> "config/offset" </string>
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<string> "config/half_extents" </string>
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<string> "config/local_space" </string>
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<string> "config/explosiveness" </string>
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<string> "config/flip_h" </string>
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<string> "config/flip_v" </string>
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<string> "config/texture" </string>
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<string> "params/direction" </string>
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<string> "params/spread" </string>
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<string> "params/linear_velocity" </string>
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<string> "params/spin_velocity" </string>
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<string> "params/orbit_velocity" </string>
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<string> "params/gravity_direction" </string>
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<string> "params/gravity_strength" </string>
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<string> "params/radial_accel" </string>
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<string> "params/tangential_accel" </string>
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<string> "params/damping" </string>
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<string> "params/initial_size" </string>
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<string> "params/final_size" </string>
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<string> "params/hue_variation" </string>
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<string> "randomness/direction" </string>
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<string> "randomness/spread" </string>
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<string> "randomness/linear_velocity" </string>
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<string> "randomness/spin_velocity" </string>
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<string> "randomness/orbit_velocity" </string>
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<string> "randomness/gravity_direction" </string>
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<string> "randomness/gravity_strength" </string>
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<string> "randomness/radial_accel" </string>
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<string> "randomness/tangential_accel" </string>
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<string> "randomness/damping" </string>
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<string> "randomness/initial_size" </string>
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<string> "randomness/final_size" </string>
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<string> "randomness/hue_variation" </string>
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<string> "color_phases/count" </string>
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<string> "phase_0/pos" </string>
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<string> "phase_0/color" </string>
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<string> "phase_1/pos" </string>
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<string> "phase_1/color" </string>
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<string> "phase_2/pos" </string>
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<string> "phase_2/color" </string>
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<string> "phase_3/pos" </string>
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<string> "phase_3/color" </string>
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<string> "emission_points" </string>
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<string> "sprite" </string>
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<string> "Sprite" </string>
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<string> "texture" </string>
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<string> "centered" </string>
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<string> "offset" </string>
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<string> "flip_h" </string>
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<string> "flip_v" </string>
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<string> "vframes" </string>
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<string> "hframes" </string>
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<string> "frame" </string>
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<string> "modulate" </string>
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<string> "region" </string>
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<string> "region_rect" </string>
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<string> "CollisionShape2D" </string>
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<string> "shape" </string>
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<string> "trigger" </string>
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<string> "Timer" </string>
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<string> "wait_time" </string>
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<string> "one_shot" </string>
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<string> "autostart" </string>
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<string> "anim" </string>
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<string> "AnimationPlayer" </string>
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<string> "playback/process_mode" </string>
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<string> "playback/default_blend_time" </string>
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<string> "root/root" </string>
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<string> "anims/shutdown" </string>
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<string> "playback/active" </string>
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<string> "playback/speed" </string>
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<string> "blend_times" </string>
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<string> "autoplay" </string>
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<string> "disable" </string>
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<string> "timeout" </string>
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</string_array>
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<string> "version" </string>
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<int> 1 </int>
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<string> "conn_count" </string>
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<int> 1 </int>
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<string> "node_count" </string>
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<int> 6 </int>
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<string> "variants" </string>
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<array len="27" shared="false">
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<bool> True </bool>
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<real> 1 </real>
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<vector2> 0, 0 </vector2>
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<real> 0 </real>
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<vector2> 1, 1 </vector2>
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<int> 1 </int>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
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<bool> False </bool>
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<int> 0 </int>
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<int> 2 </int>
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<resource resource_type="Script" path="res://bullet.*"> </resource>
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<dictionary shared="false">
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<string> "__editor_plugin_states__" </string>
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<dictionary shared="false">
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<string> "Script" </string>
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<dictionary shared="false">
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<string> "current" </string>
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<int> 2 </int>
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<string> "sources" </string>
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<array len="3" shared="false">
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<string> "res://enemy.gd" </string>
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<string> "res://player.gd" </string>
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<string> "res://bullet.gd" </string>
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</array>
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</dictionary>
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<string> "2D" </string>
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<dictionary shared="false">
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<real> 3.424785 </real>
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<string> "ofs" </string>
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<vector2> -74.7573, -35.9676 </vector2>
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</dictionary>
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<string> "3D" </string>
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<dictionary shared="false">
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "fov" </string>
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<real> 45 </real>
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<string> "viewports" </string>
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<array len="4" shared="false">
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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</array>
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<string> "viewport_mode" </string>
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<int> 1 </int>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "znear" </string>
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<real> 0.1 </real>
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</dictionary>
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</dictionary>
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<string> "__editor_run_settings__" </string>
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<dictionary shared="false">
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<string> "custom_args" </string>
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<string> "-l $scene" </string>
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<string> "run_mode" </string>
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<int> 0 </int>
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</dictionary>
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<string> "__editor_plugin_screen__" </string>
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<string> "2D" </string>
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</dictionary>
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<real> 0.559322 </real>
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<int> 24 </int>
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<real> 0.1 </real>
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<resource resource_type="Texture" path="res://bullet.*"> </resource>
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<real> 10 </real>
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<color> 1, 1, 1, 1 </color>
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<color> 1, 0, 0, 0 </color>
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<color> 0, 0, 0, 1 </color>
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<vector2_array len="0"> </vector2_array>
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<rect2> 0, 0, 0, 0 </rect2>
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<node_path> ".." </node_path>
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<resource resource_type="Animation" path="local://2"> </resource>
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<array len="0" shared="false">
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</array>
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<string> "" </string>
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</array>
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<string> "nodes" </string>
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<string> "conns" </string>
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<int_array len="6"> 4, 0, 110, 109, 2, 0 </int_array>
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</dictionary>
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</main_resource>
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</resource_file> |