0fcfb07246
add enabled methods for motor and angular limits use correct name to get joint update copyright
31 lines
1.9 KiB
XML
31 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint2D" inherits="Joint2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
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</brief_description>
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<description>
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody2D] can be attached to a [StaticBody2D] to create a pendulum or a seesaw.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="angular_limit_enabled" type="bool" setter="set_angular_limit_enabled" getter="is_angular_limit_enabled" default="false">
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If [code]true[/code], the pin maximum and minimum rotation, defined by [member angular_limit_lower] and [member angular_limit_upper] are applied.
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</member>
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<member name="angular_limit_lower" type="float" setter="set_angular_limit_lower" getter="get_angular_limit_lower" default="0.0">
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The minimum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
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</member>
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<member name="angular_limit_upper" type="float" setter="set_angular_limit_upper" getter="get_angular_limit_upper" default="0.0">
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The maximum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
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</member>
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<member name="motor_enabled" type="bool" setter="set_motor_enabled" getter="is_motor_enabled" default="false">
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When activated, a motor turns the pin.
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</member>
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<member name="motor_target_velocity" type="float" setter="set_motor_target_velocity" getter="get_motor_target_velocity" default="0.0">
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Target speed for the motor. In radians per second.
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</member>
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<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
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</members>
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</class>
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