virtualx-engine/scene/3d/baked_light_instance.h
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

103 lines
3.5 KiB
C++

/*************************************************************************/
/* baked_light_instance.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BAKED_LIGHT_INSTANCE_H
#define BAKED_LIGHT_INSTANCE_H
#include "scene/3d/visual_instance.h"
#include "scene/resources/baked_light.h"
class BakedLightBaker;
class BakedLightInstance : public VisualInstance {
OBJ_TYPE(BakedLightInstance,VisualInstance);
Ref<BakedLight> baked_light;
protected:
static void _bind_methods();
public:
RID get_baked_light_instance() const;
void set_baked_light(const Ref<BakedLight>& baked_light);
Ref<BakedLight> get_baked_light() const;
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
BakedLightInstance();
};
class BakedLightSampler : public VisualInstance {
OBJ_TYPE(BakedLightSampler,VisualInstance);
public:
enum Param {
PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS,
PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH,
PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX
};
protected:
RID base;
float params[PARAM_MAX];
int resolution;
static void _bind_methods();
public:
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_param(Param p_param,float p_value);
float get_param(Param p_param) const;
void set_resolution(int p_resolution);
int get_resolution() const;
BakedLightSampler();
~BakedLightSampler();
};
VARIANT_ENUM_CAST( BakedLightSampler::Param );
#endif // BAKED_LIGHT_H