virtualx-engine/servers/rendering/renderer_rd/forward_clustered
2024-02-17 22:39:34 -03:00
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render_forward_clustered.cpp Add optional depth fog 2024-02-17 22:39:34 -03:00
render_forward_clustered.h Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_shader_forward_clustered.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00