fd188ddd51
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#include "../Include/InfoSink.h"
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#include <cstring>
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namespace glslang {
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void TInfoSinkBase::append(const char* s)
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{
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if (outputStream & EString) {
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if (s == nullptr)
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sink.append("(null)");
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else {
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checkMem(strlen(s));
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sink.append(s);
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}
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}
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//#ifdef _WIN32
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// if (outputStream & EDebugger)
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// OutputDebugString(s);
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//#endif
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if (outputStream & EStdOut)
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fprintf(stdout, "%s", s);
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}
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void TInfoSinkBase::append(int count, char c)
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{
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if (outputStream & EString) {
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checkMem(count);
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sink.append(count, c);
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}
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//#ifdef _WIN32
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// if (outputStream & EDebugger) {
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// char str[2];
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// str[0] = c;
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// str[1] = '\0';
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// OutputDebugString(str);
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// }
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//#endif
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if (outputStream & EStdOut)
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fprintf(stdout, "%c", c);
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}
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void TInfoSinkBase::append(const TPersistString& t)
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{
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if (outputStream & EString) {
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checkMem(t.size());
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sink.append(t);
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}
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//#ifdef _WIN32
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// if (outputStream & EDebugger)
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// OutputDebugString(t.c_str());
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//#endif
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if (outputStream & EStdOut)
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fprintf(stdout, "%s", t.c_str());
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}
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void TInfoSinkBase::append(const TString& t)
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{
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if (outputStream & EString) {
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checkMem(t.size());
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sink.append(t.c_str());
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}
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//#ifdef _WIN32
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// if (outputStream & EDebugger)
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// OutputDebugString(t.c_str());
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//#endif
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if (outputStream & EStdOut)
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fprintf(stdout, "%s", t.c_str());
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}
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} // end namespace glslang
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