virtualx-engine/modules/mono/glue
Raul Santos fc72604bef
C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
- `GodotSynchronizationContext`
  - Implements `IDisposable` to dispose of the disposable field `_queue`.
  - Makes the class sealed.
- `GodotTaskScheduler`
  - Implements `IDisposable` to dispose of the disposable property `Context`.
  - Makes the class sealed.
- `Dispatcher`
  - Dispose of previous `GodotTaskScheduler` instances before creating a new one.
2023-01-25 17:04:41 +01:00
..
GodotSharp C#: Implement disposable pattern and seal GodotSynchronizationContext class and related 2023-01-25 17:04:41 +01:00
runtime_interop.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
runtime_interop.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00