..
renderer_rd
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
renderer_canvas_cull.cpp
Fix canvas renderer line width
2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_scene_cull.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
renderer_scene_cull.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_scene_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_render.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
renderer_viewport.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
rendering_device.cpp
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
rendering_device.h
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_default.cpp
Remove redundant thread sync counter draw_pending
2021-03-21 14:45:38 +01:00
rendering_server_default.h
Remove redundant thread sync counter draw_pending
2021-03-21 14:45:38 +01:00
rendering_server_globals.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_globals.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
2021-03-01 09:36:15 +01:00
shader_language.h
Allow passing varying from fragment to light shader function
2021-02-11 15:59:21 +03:00
shader_types.cpp
Renamed emit_particle
to emit_subparticle
shader function
2021-01-12 09:41:08 +03:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00