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doc_classes
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
export
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Reorganize code related to editor theming
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2024-01-16 11:57:45 +01:00 |
console_wrapper_windows.cpp
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crash_handler_windows.cpp
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crash_handler_windows.h
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Windows: Remove MSVC define redundant with _MSC_VER
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2023-09-26 11:11:45 +02:00 |
detect.py
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Use raw strings for D3D12 install messages.
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2024-01-30 11:13:12 +02:00 |
display_server_windows.cpp
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Avoid non-constant-expression cannot be narrowed on Windows mingw.
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2024-01-30 20:21:26 -08:00 |
display_server_windows.h
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Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
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2024-01-26 11:47:50 +01:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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Codestyle: Fix some comment issues
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2023-11-21 15:26:53 +01:00 |
gl_manager_windows_native.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
godot.ico
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godot.natvis
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Fix natvis after CowData 64-bit changes
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2024-02-01 13:40:06 -08:00 |
godot_console.ico
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godot_res.rc
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Remove now unused year member from version.py
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2024-01-25 15:08:34 +01:00 |
godot_res_wrap.rc
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Remove now unused year member from version.py
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2024-01-25 15:08:34 +01:00 |
godot_windows.cpp
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joypad_windows.cpp
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Update joypad_windows.cpp
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2023-09-28 18:24:08 -07:00 |
joypad_windows.h
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key_mapping_windows.cpp
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_windows.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
lang_table.h
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msvs.py
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
os_windows.cpp
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Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
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2024-01-02 18:06:17 +01:00 |
os_windows.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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README.md
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SCsub
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
tts_windows.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
tts_windows.h
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vulkan_context_win.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
vulkan_context_win.h
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Fix Clang dev_mode build on Windows
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2023-12-21 14:05:39 +02:00 |
wgl_detect_version.cpp
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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UWP: Remove platform port, needs to be redone from scratch for 4.x
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2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
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