Virtualx Game Engine. Forked from Godot 3.6
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Praytic fc955fa89f Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
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.github Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
core Merge pull request #96328 from object71/fix-animation-snap-96159 2024-08-30 23:38:02 +02:00
doc Merge pull request #96174 from DeeJayLSP/wav-docs 2024-08-30 23:37:50 +02:00
drivers Enable MSAA support for all non-web platforms 2024-09-01 18:26:49 -07:00
editor Merge pull request #96331 from timothyqiu/offline-templates 2024-08-30 23:38:06 +02:00
main Merge pull request #96197 from jsjtxietian/splash-msg 2024-08-29 10:36:38 +02:00
misc Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
modules Merge pull request #96335 from raulsntos/dotnet/export-plugin 2024-08-30 23:38:10 +02:00
platform Merge pull request #96208 from m4gr3d/cleanup_immersive_logic 2024-08-30 09:59:27 +02:00
scene Merge pull request #96174 from DeeJayLSP/wav-docs 2024-08-30 23:37:50 +02:00
servers Merge pull request #96174 from DeeJayLSP/wav-docs 2024-08-30 23:37:50 +02:00
tests Merge pull request #96291 from miv391/string-unit-tests 2024-08-30 09:59:47 +02:00
thirdparty Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
platform_methods.py
pyproject.toml
README.md
SConstruct Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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