81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
18 lines
888 B
XML
18 lines
888 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SphereShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D sphere shape used for physics collision.
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</brief_description>
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<description>
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A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
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[b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D].
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The sphere's radius. The shape's diameter is double the radius.
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</member>
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</members>
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</class>
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