305d7bd49e
Remove upstreamed patches. Add a new patch to fix a new warning.
201 lines
8.5 KiB
C++
201 lines
8.5 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "btManifoldResult.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
|
|
|
///This is to allow MaterialCombiner/Custom Friction/Restitution values
|
|
ContactAddedCallback gContactAddedCallback = 0;
|
|
|
|
CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
|
|
CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
|
|
CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
|
|
CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
|
|
CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
|
|
CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
|
|
|
|
btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
|
|
{
|
|
btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
|
|
|
|
const btScalar MAX_FRICTION = btScalar(10.);
|
|
if (friction < -MAX_FRICTION)
|
|
friction = -MAX_FRICTION;
|
|
if (friction > MAX_FRICTION)
|
|
friction = MAX_FRICTION;
|
|
return friction;
|
|
}
|
|
|
|
btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
|
|
{
|
|
btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
|
|
|
|
const btScalar MAX_FRICTION = btScalar(10.);
|
|
if (friction < -MAX_FRICTION)
|
|
friction = -MAX_FRICTION;
|
|
if (friction > MAX_FRICTION)
|
|
friction = MAX_FRICTION;
|
|
return friction;
|
|
}
|
|
|
|
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
|
btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
|
|
{
|
|
btScalar friction = body0->getFriction() * body1->getFriction();
|
|
|
|
const btScalar MAX_FRICTION = btScalar(10.);
|
|
if (friction < -MAX_FRICTION)
|
|
friction = -MAX_FRICTION;
|
|
if (friction > MAX_FRICTION)
|
|
friction = MAX_FRICTION;
|
|
return friction;
|
|
}
|
|
|
|
btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
|
|
{
|
|
return body0->getRestitution() * body1->getRestitution();
|
|
}
|
|
|
|
btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
|
|
{
|
|
return body0->getContactDamping() + body1->getContactDamping();
|
|
}
|
|
|
|
btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
|
|
{
|
|
btScalar s0 = body0->getContactStiffness();
|
|
btScalar s1 = body1->getContactStiffness();
|
|
|
|
btScalar tmp0 = btScalar(1) / s0;
|
|
btScalar tmp1 = btScalar(1) / s1;
|
|
btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
|
|
return combinedStiffness;
|
|
}
|
|
|
|
btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
|
|
: m_manifoldPtr(0),
|
|
m_body0Wrap(body0Wrap),
|
|
m_body1Wrap(body1Wrap)
|
|
,
|
|
m_partId0(-1),
|
|
m_partId1(-1),
|
|
m_index0(-1),
|
|
m_index1(-1)
|
|
,
|
|
m_closestPointDistanceThreshold(0)
|
|
{
|
|
}
|
|
|
|
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
|
|
{
|
|
btAssert(m_manifoldPtr);
|
|
//order in manifold needs to match
|
|
|
|
if (depth > m_manifoldPtr->getContactBreakingThreshold())
|
|
// if (depth > m_manifoldPtr->getContactProcessingThreshold())
|
|
return;
|
|
|
|
bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
|
|
bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
|
|
|
|
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
|
|
|
|
btVector3 localA;
|
|
btVector3 localB;
|
|
|
|
if (isSwapped)
|
|
{
|
|
localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
|
|
localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
|
|
}
|
|
else
|
|
{
|
|
localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
|
|
localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
|
|
}
|
|
|
|
btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
|
|
newPt.m_positionWorldOnA = pointA;
|
|
newPt.m_positionWorldOnB = pointInWorld;
|
|
|
|
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
|
|
|
|
newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
|
|
newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
|
|
newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
|
|
newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
|
|
|
|
if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
|
|
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
|
|
{
|
|
newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
|
|
newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
|
|
newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
|
|
}
|
|
|
|
if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
|
|
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
|
|
{
|
|
newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
|
|
}
|
|
|
|
btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
|
|
|
|
//BP mod, store contact triangles.
|
|
if (isSwapped)
|
|
{
|
|
newPt.m_partId0 = m_partId1;
|
|
newPt.m_partId1 = m_partId0;
|
|
newPt.m_index0 = m_index1;
|
|
newPt.m_index1 = m_index0;
|
|
}
|
|
else
|
|
{
|
|
newPt.m_partId0 = m_partId0;
|
|
newPt.m_partId1 = m_partId1;
|
|
newPt.m_index0 = m_index0;
|
|
newPt.m_index1 = m_index1;
|
|
}
|
|
//printf("depth=%f\n",depth);
|
|
///@todo, check this for any side effects
|
|
if (insertIndex >= 0)
|
|
{
|
|
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
|
|
m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
|
|
}
|
|
else
|
|
{
|
|
insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
|
|
}
|
|
|
|
//User can override friction and/or restitution
|
|
if (gContactAddedCallback &&
|
|
//and if either of the two bodies requires custom material
|
|
((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
|
|
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
|
|
{
|
|
//experimental feature info, for per-triangle material etc.
|
|
const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
|
|
const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
|
|
(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
|
|
}
|
|
|
|
if (gContactStartedCallback && isNewCollision)
|
|
{
|
|
gContactStartedCallback(m_manifoldPtr);
|
|
}
|
|
}
|