a06602363c
You can now run the test HTTP server by calling: scons p=web serve If you also wish to run the browser, call instead: scons p=web run The default listen port is 8060, but can be overriden via the env variable GODOT_WEB_TEST_PORT which must be a valid integer. |
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.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.html.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
audio_driver_web.cpp | ||
audio_driver_web.h | ||
detect.py | ||
display_server_web.cpp | ||
display_server_web.h | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
godot_webgl2.h | ||
http_client_web.cpp | ||
http_client_web.h | ||
javascript_bridge_singleton.cpp | ||
logo.png | ||
os_web.cpp | ||
os_web.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
README.md | ||
run_icon.png | ||
SCsub | ||
serve.py | ||
web_main.cpp | ||
web_runtime.cpp |
Web platform port
This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for additional files used by
this platform such as the html shell (web page).
Documentation
- Compiling for the Web
- Instructions on building this platform port from source.
- Exporting for the Web
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.