virtualx-engine/modules/dlscript/godot/godot_pool_arrays.cpp
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

558 lines
19 KiB
C++

#include "godot_pool_arrays.h"
#include "array.h"
#include "dvector.h"
#include "variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void _pool_arrays_api_anchor() {
}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
memnew_placement(pba, PoolVector<uint8_t>);
}
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<uint8_t>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->append(p_data);
}
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
return pba->insert(p_idx, p_data);
}
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->push_back(p_data);
}
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->set(p_idx, p_data);
}
uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
return pba->get(p_idx);
}
godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
((PoolVector<uint8_t> *)p_pba)->~PoolVector();
}
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
memnew_placement(pba, PoolVector<uint8_t>);
}
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<uint8_t>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->append(p_data);
}
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
return pba->insert(p_idx, p_data);
}
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->push_back(p_data);
}
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->set(p_idx, p_data);
}
godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
return pba->get(p_idx);
}
godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
((PoolVector<godot_int> *)p_pba)->~PoolVector();
}
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
memnew_placement(pba, PoolVector<uint8_t>);
}
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<uint8_t>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->append(p_data);
}
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
return pba->insert(p_idx, p_data);
}
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->push_back(p_data);
}
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->set(p_idx, p_data);
}
godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
return pba->get(p_idx);
}
godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) {
((PoolVector<godot_real> *)p_pba)->~PoolVector();
}
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
memnew_placement(pba, PoolVector<String>);
}
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<String>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
String &s = *(String *)p_data;
pba->append(s);
}
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
PoolVector<String> *array = (PoolVector<String> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
String &s = *(String *)p_data;
return pba->insert(p_idx, s);
}
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
String &s = *(String *)p_data;
pba->push_back(s);
}
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
String &s = *(String *)p_data;
pba->set(p_idx, s);
}
godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = pba->get(p_idx);
return str;
}
godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) {
((PoolVector<String> *)p_pba)->~PoolVector();
}
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
memnew_placement(pba, PoolVector<Vector2>);
}
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<Vector2>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Vector2 &s = *(Vector2 *)p_data;
pba->append(s);
}
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Vector2 &s = *(Vector2 *)p_data;
return pba->insert(p_idx, s);
}
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Vector2 &s = *(Vector2 *)p_data;
pba->push_back(s);
}
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Vector2 &s = *(Vector2 *)p_data;
pba->set(p_idx, s);
}
godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
godot_vector2 v;
Vector2 *s = (Vector2 *)&v;
*s = pba->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) {
((PoolVector<Vector2> *)p_pba)->~PoolVector();
}
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
memnew_placement(pba, PoolVector<Vector3>);
}
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<Vector3>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Vector3 &s = *(Vector3 *)p_data;
pba->append(s);
}
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Vector3 &s = *(Vector3 *)p_data;
return pba->insert(p_idx, s);
}
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Vector3 &s = *(Vector3 *)p_data;
pba->push_back(s);
}
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Vector3 &s = *(Vector3 *)p_data;
pba->set(p_idx, s);
}
godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
godot_vector3 v;
Vector3 *s = (Vector3 *)&v;
*s = pba->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) {
((PoolVector<Vector3> *)p_pba)->~PoolVector();
}
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
memnew_placement(pba, PoolVector<Color>);
}
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<Color>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Color &s = *(Color *)p_data;
pba->append(s);
}
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
pba->append_array(*array);
}
int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Color &s = *(Color *)p_data;
return pba->insert(p_idx, s);
}
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
pba->invert();
}
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Color &s = *(Color *)p_data;
pba->push_back(s);
}
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
pba->remove(p_idx);
}
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
pba->resize(p_size);
}
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Color &s = *(Color *)p_data;
pba->set(p_idx, s);
}
godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
godot_color v;
Color *s = (Color *)&v;
*s = pba->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
return pba->size();
}
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) {
((PoolVector<Color> *)p_pba)->~PoolVector();
}
#ifdef __cplusplus
}
#endif