fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
256 lines
10 KiB
C++
256 lines
10 KiB
C++
#ifndef GODOT_DLSCRIPT_POOL_ARRAYS_H
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#define GODOT_DLSCRIPT_POOL_ARRAYS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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/////// PoolByteArray
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#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_byte_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_byte_array;
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#endif
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/////// PoolIntArray
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#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_int_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_int_array;
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#endif
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/////// PoolRealArray
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#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_real_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_real_array;
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#endif
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/////// PoolStringArray
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#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_string_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_string_array;
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#endif
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/////// PoolVector2Array
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#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_vector2_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_vector2_array;
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#endif
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/////// PoolVector3Array
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#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_vector3_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_vector3_array;
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#endif
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/////// PoolColorArray
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#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
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typedef struct godot_pool_color_array {
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uint8_t _dont_touch_that[8];
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} godot_pool_color_array;
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#endif
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#include "../godot.h"
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#include "godot_array.h"
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// byte
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void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
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void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
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void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
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void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array);
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int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
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void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba);
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void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data);
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void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx);
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void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
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void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
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uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
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godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
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void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
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// int
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void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
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void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
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void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
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void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array);
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int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
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void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia);
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void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data);
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void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx);
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void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
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void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
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godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
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godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
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void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
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// real
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void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
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void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
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void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
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void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array);
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int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
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void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra);
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void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data);
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void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx);
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void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
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void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
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godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
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godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
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void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
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// string
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void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
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void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
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void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
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void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array);
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int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
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void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa);
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void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data);
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void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx);
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void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
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void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
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godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
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godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
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void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
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// vector2
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void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
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void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
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void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array);
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int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
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void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
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void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
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void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
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void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
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godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
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godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
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// vector3
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void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
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void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
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void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array);
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int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
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void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
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void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
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void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
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void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
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godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
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godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
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// color
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void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
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void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
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void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
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void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array);
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int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
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void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca);
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void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data);
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void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx);
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void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
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void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
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godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
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godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
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void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_POOL_ARRAYS_H
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