virtualx-engine/modules/dlscript/godot/godot_quat.h
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

33 lines
1.1 KiB
C++

#ifndef GODOT_DLSCRIPT_QUAT_H
#define GODOT_DLSCRIPT_QUAT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
typedef struct godot_quat {
uint8_t _dont_touch_that[16];
} godot_quat;
#endif
#include "../godot.h"
void GDAPI godot_quat_new(godot_quat *p_quat);
void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
#ifdef __cplusplus
}
#endif
#endif // GODOT_DLSCRIPT_QUAT_H