fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
148 lines
7 KiB
C++
148 lines
7 KiB
C++
#ifndef GODOT_VARIANT_H
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#define GODOT_VARIANT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
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typedef struct godot_variant {
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uint8_t _dont_touch_that[24];
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} godot_variant;
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#endif
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struct godot_transform2d;
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typedef struct godot_transform2d godot_transform2d;
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#include "godot_array.h"
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#include "godot_dictionary.h"
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#include "godot_input_event.h"
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#include "godot_node_path.h"
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#include "godot_rid.h"
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#include "godot_transform2d.h"
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typedef enum godot_variant_type {
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GODOT_VARIANT_TYPE_NIL,
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// atomic types
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GODOT_VARIANT_TYPE_BOOL,
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GODOT_VARIANT_TYPE_INT,
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GODOT_VARIANT_TYPE_REAL,
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GODOT_VARIANT_TYPE_STRING,
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// math types
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GODOT_VARIANT_TYPE_VECTOR2, // 5
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GODOT_VARIANT_TYPE_RECT2,
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GODOT_VARIANT_TYPE_VECTOR3,
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GODOT_VARIANT_TYPE_TRANSFORM2D,
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GODOT_VARIANT_TYPE_PLANE,
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GODOT_VARIANT_TYPE_QUAT, // 10
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GODOT_VARIANT_TYPE_RECT3, //sorry naming convention fail :( not like it's used often
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GODOT_VARIANT_TYPE_BASIS,
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GODOT_VARIANT_TYPE_TRANSFORM,
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// misc types
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GODOT_VARIANT_TYPE_COLOR,
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GODOT_VARIANT_TYPE_IMAGE, // 15
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GODOT_VARIANT_TYPE_NODE_PATH,
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GODOT_VARIANT_TYPE_RID,
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GODOT_VARIANT_TYPE_OBJECT,
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GODOT_VARIANT_TYPE_INPUT_EVENT,
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GODOT_VARIANT_TYPE_DICTIONARY, // 20
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GODOT_VARIANT_TYPE_ARRAY,
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// arrays
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GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
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GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
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GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
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GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25
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GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
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GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
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GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
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} godot_variant_type;
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godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
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void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
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void GDAPI godot_variant_new_nil(godot_variant *p_v);
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void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
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void GDAPI godot_variant_new_int(godot_variant *p_v, const uint64_t p_i);
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void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
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void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
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void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
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void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2);
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void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3);
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void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d);
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void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane);
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void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat);
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void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3);
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void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis);
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void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans);
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void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color);
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void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img);
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void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np);
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void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid);
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void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj);
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void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event);
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void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict);
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void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr);
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void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba);
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void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia);
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void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra);
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void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa);
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void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
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godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
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uint64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
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godot_real GDAPI godot_variant_as_real(const godot_variant *p_v);
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godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
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godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
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godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
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godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v);
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godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v);
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godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v);
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godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v);
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godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v);
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godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v);
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godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v);
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godot_color GDAPI godot_variant_as_color(const godot_variant *p_v);
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godot_image GDAPI godot_variant_as_image(const godot_variant *p_v);
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godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v);
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godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v);
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godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v);
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godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v);
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godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v);
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godot_array GDAPI godot_variant_as_array(const godot_variant *p_v);
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godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v);
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godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v);
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godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v);
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godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v);
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godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v);
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godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
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godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
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godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */);
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godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
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godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b);
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godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b);
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godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b);
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godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid);
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void GDAPI godot_variant_destroy(godot_variant *p_v);
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#ifdef __cplusplus
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}
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#endif
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#endif
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