057367bf4f
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
105 lines
7.7 KiB
C++
105 lines
7.7 KiB
C++
// This file is part of the FidelityFX SDK.
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//
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// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_FSR2_RESOURCES_H
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#define FFX_FSR2_RESOURCES_H
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#if defined(FFX_CPU) || defined(FFX_GPU)
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#define FFX_FSR2_RESOURCE_IDENTIFIER_NULL 0
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY 1
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR 2
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH 4
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 5
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 6
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 7
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#define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 8
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 9
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 11
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS 12
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#define FFX_FSR2_RESOURCE_IDENTIFIER_NEW_LOCKS 13
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR 14
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY 15
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 16
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT 17
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 18
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#define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 19
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#define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT 20
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 21
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 22
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 23
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 24
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 25
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 26
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#define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT 27
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 28
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE 29 // same as FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 29
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_1 30
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_2 31
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_3 32
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 33
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_5 34
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_6 35
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_7 36
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_8 37
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_9 38
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_10 39
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_11 40
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12 41
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 42
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#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE 43
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#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOREACTIVE 44
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#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOCOMPOSITION 45
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR 46
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR 47
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_1 48
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_1 49
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_2 50
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_2 51
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREVIOUS_DILATED_MOTION_VECTORS 52
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_1 53
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_2 54
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 55
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 56
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_INPUT_LUMA 57
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// Shading change detection mip level setting, value must be in the range [FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0, FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12]
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4
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#define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL (FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE - FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE)
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#define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT 58
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 0
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD 1
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS 2
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE 3
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#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1
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#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2
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#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4
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#define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8
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#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
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#endif //!defined( FFX_FSR2_RESOURCES_H )
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